Vertex Post-Processing
From OpenGL.org
OpenGL Rendering Pipeline
Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.
Contents |
Transform Feedback
Main article: Transform Feedback
Clipping
Clip planes
Perspective divide
Viewport transform
See also
| This article is a stub. You can help the OpenGL Wiki by expanding it. |