Talk:Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)

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Great tutorial!

I ran the code, went smooth except for this part:

//Second VAO setup //This is for the triangle glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(TVertex_VNT), BUFFER_OFFSET(sizeof(float)*6));

There is no "InTexCoord0" input to the vertex shader Shader2.vert? Can you confirm this please?