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  1. Getting Started‏‎ (3,016,003 views)
  2. Main Page‏‎ (733,220 views)
  3. Code Resources‏‎ (701,172 views)
  4. Common Mistakes‏‎ (357,585 views)
  5. FAQ‏‎ (283,406 views)
  6. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (256,771 views)
  7. Texture‏‎ (227,317 views)
  8. Framebuffer Object‏‎ (226,992 views)
  9. GLSL : common mistakes‏‎ (212,073 views)
  10. Vertex Specification‏‎ (192,164 views)
  11. Sampler (GLSL)‏‎ (191,859 views)
  12. Tutorials‏‎ (170,937 views)
  13. Creating an OpenGL Context (WGL)‏‎ (155,779 views)
  14. Data Type (GLSL)‏‎ (133,781 views)
  15. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)‏‎ (132,261 views)
  16. Language bindings‏‎ (132,069 views)
  17. Buffer Object‏‎ (126,818 views)
  18. Uniform (GLSL)‏‎ (126,214 views)
  19. Related toolkits and APIs‏‎ (124,512 views)
  20. Calculating a Surface Normal‏‎ (124,285 views)
  21. OpenGL Loading Library‏‎ (121,266 views)
  22. Framebuffer Object Examples‏‎ (117,653 views)
  23. Programming OpenGL in Linux: GLX and Xlib‏‎ (114,351 views)
  24. General OpenGL‏‎ (101,635 views)
  25. VBO - just examples‏‎ (99,920 views)
  26. OpenGL Shading Language‏‎ (96,651 views)
  27. Viewing and Transformations‏‎ (94,851 views)
  28. Image Format‏‎ (92,326 views)
  29. Transparency Sorting‏‎ (88,023 views)
  30. OpenGL Extension‏‎ (87,753 views)
  31. Geometry Shader‏‎ (87,063 views)
  32. Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)‏‎ (85,856 views)
  33. Uniform Buffer Object‏‎ (84,191 views)
  34. Vertex Specification Best Practices‏‎ (82,948 views)
  35. Tutorial: OpenGL 3.0 Context Creation (GLX)‏‎ (82,877 views)
  36. Getting started/XML Toolchain and Man Pages‏‎ (79,091 views)
  37. Texture Combiners‏‎ (76,452 views)
  38. Type Qualifier (GLSL)‏‎ (75,978 views)
  39. GluLookAt code‏‎ (73,666 views)
  40. Primitive‏‎ (73,043 views)
  41. Rendering Pipeline Overview‏‎ (69,372 views)
  42. Load OpenGL Functions‏‎ (67,230 views)
  43. Skeletal Animation‏‎ (67,091 views)
  44. Blending‏‎ (66,232 views)
  45. Platform specifics: Linux‏‎ (66,189 views)
  46. Multisampling‏‎ (65,682 views)
  47. History of OpenGL‏‎ (63,016 views)
  48. Core Language (GLSL)‏‎ (61,932 views)
  49. Shading languages‏‎ (59,320 views)
  50. Built-in Variable (GLSL)‏‎ (57,736 views)

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