New pages
- 18:48, 2 January 2013 Shader Subroutine (hist) [232 bytes] Alfonse (Talk | contribs) (Created page with "{{infobox feature | core = 4.0 | core_extension = {{extref|shader_subroutine}} }} Shader subroutines are special GLSL functions which can have variations that can be selected...")
- 11:57, 9 November 2012 Memory Model (hist) [17,515 bytes] Alfonse (Talk | contribs) (Page for OpenGL memory model.)
- 16:33, 7 November 2012 Tessellation Evaluation Shader (hist) [8,318 bytes] Alfonse (Talk | contribs) (Stub for tess-eval shader.)
- 16:29, 7 November 2012 Tessellation Control Shader (hist) [9,177 bytes] Alfonse (Talk | contribs) (Created page with "{{stack| {{infobox feature | version = 4.0 | core_extension = {{extref|tessellation_shader}} }} |{{pipeline float}} }} The '''Tessellation Control Shader''' is a Shader p...")
- 22:56, 2 November 2012 Tessellation Shader (hist) [223 bytes] Alfonse (Talk | contribs) (New version of old page.)
- 10:40, 2 November 2012 Dynamically Uniform Expression (hist) [4,011 bytes] Alfonse (Talk | contribs) (Stub for dynamically uniform expressions)
- 13:55, 20 October 2012 Atomic Counter (hist) [395 bytes] Alfonse (Talk | contribs) (Basic stub and outline.)
- 11:55, 7 October 2012 Texture Storage (hist) [40,531 bytes] Alfonse (Talk | contribs) (Start on dedicated texture storage page.)
- 20:44, 4 October 2012 Program Introspection (hist) [30,313 bytes] Alfonse (Talk | contribs) (Page for program introspection.)
- 13:55, 3 October 2012 Rasterization (hist) [248 bytes] Alfonse (Talk | contribs) (stub for rasterization.)
- 16:17, 2 October 2012 Sampler Object (hist) [12,810 bytes] Alfonse (Talk | contribs) (Stub for sampler objects.)
- 20:12, 30 September 2012 Per-Sample Processing (hist) [1,115 bytes] Alfonse (Talk | contribs) (Outline of per-sample operations page.) originally created as "Per-Sample Operations"
- 13:42, 26 September 2012 Shader Storage Buffer Object (hist) [2,782 bytes] Alfonse (Talk | contribs) (Stub for ssbos.)