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- Common Mistakes (157 revisions)
- FAQ (140 revisions)
- Getting Started (139 revisions)
- Vertex Specification (82 revisions)
- User Wish List (78 revisions)
- Framebuffer Object (75 revisions)
- Related toolkits and APIs (75 revisions)
- General OpenGL (74 revisions)
- OpenGL Extension (60 revisions)
- GLSL : common mistakes (54 revisions)
- Buffer Object (53 revisions)
- Type Qualifier (GLSL) (52 revisions)
- OpenGL Shading Language (49 revisions)
- Texture (48 revisions)
- Vertex Rendering (44 revisions)
- Vertex Buffer Object (44 revisions - redirect page)
- Main Page (42 revisions)
- Built-in Variable (GLSL) (41 revisions)
- Tutorial: OpenGL 3.1 The First Triangle (C++/Win) (40 revisions)
- History of OpenGL (40 revisions)
- Trackball (38 revisions)
- OpenGL Loading Library (38 revisions)
- Image Format (37 revisions)
- Tessellation (36 revisions)
- Texture Storage (36 revisions)
- Framebuffer Object Examples (34 revisions)
- Vertex Array Object (34 revisions - redirect page)
- GLSL Type (34 revisions)
- OpenGL Object (34 revisions)
- Platform specifics: Windows (33 revisions)
- Sampler (GLSL) (31 revisions)
- Geometry Shader (31 revisions)
- Language bindings (31 revisions)
- Uniform (GLSL) (31 revisions)
- Uniform Buffer Object (29 revisions)
- Shading languages (28 revisions)
- Multisampling (27 revisions)
- Rendering Pipeline Overview (27 revisions)
- Program Introspection (27 revisions)
- Compute Shader (26 revisions)
- Buffer Texture (25 revisions)
- Primitive (25 revisions)
- Creating an OpenGL Context (WGL) (25 revisions)
- Cg (25 revisions)
- Texture Combiners (24 revisions)
- Tutorials (24 revisions)
- Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) (24 revisions)
- Get Context Info (23 revisions)
- Legacy OpenGL (23 revisions)
- Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) (22 revisions)