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  1. Common Mistakes‏‎ (163 revisions)
  2. Getting Started‏‎ (144 revisions)
  3. FAQ‏‎ (141 revisions)
  4. Vertex Specification‏‎ (88 revisions)
  5. Related toolkits and APIs‏‎ (81 revisions)
  6. Framebuffer Object‏‎ (80 revisions)
  7. User Wish List‏‎ (79 revisions)
  8. General OpenGL‏‎ (76 revisions)
  9. OpenGL Extension‏‎ (61 revisions)
  10. Type Qualifier (GLSL)‏‎ (59 revisions)
  11. Buffer Object‏‎ (55 revisions)
  12. GLSL : common mistakes‏‎ (54 revisions)
  13. Texture‏‎ (51 revisions)
  14. OpenGL Shading Language‏‎ (50 revisions)
  15. Vertex Rendering‏‎ (47 revisions)
  16. Vertex Buffer Object‏‎ (44 revisions - redirect page)
  17. Built-in Variable (GLSL)‏‎ (43 revisions)
  18. Main Page‏‎ (42 revisions)
  19. History of OpenGL‏‎ (42 revisions)
  20. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (42 revisions)
  21. Texture Storage‏‎ (42 revisions)
  22. Tessellation‏‎ (41 revisions)
  23. Image Format‏‎ (39 revisions)
  24. OpenGL Loading Library‏‎ (39 revisions)
  25. Trackball‏‎ (38 revisions)
  26. OpenGL Object‏‎ (37 revisions)
  27. GLSL Type‏‎ (37 revisions)
  28. Sampler (GLSL)‏‎ (37 revisions)
  29. Vertex Array Object‏‎ (34 revisions - redirect page)
  30. Framebuffer Object Examples‏‎ (34 revisions)
  31. Geometry Shader‏‎ (33 revisions)
  32. Platform specifics: Windows‏‎ (33 revisions)
  33. Uniform (GLSL)‏‎ (32 revisions)
  34. Program Introspection‏‎ (32 revisions)
  35. Language bindings‏‎ (31 revisions)
  36. Primitive‏‎ (30 revisions)
  37. Uniform Buffer Object‏‎ (30 revisions)
  38. Compute Shader‏‎ (29 revisions)
  39. Shading languages‏‎ (28 revisions)
  40. Multisampling‏‎ (27 revisions)
  41. Rendering Pipeline Overview‏‎ (27 revisions)
  42. Creating an OpenGL Context (WGL)‏‎ (26 revisions)
  43. Buffer Texture‏‎ (26 revisions)
  44. Cg‏‎ (25 revisions)
  45. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)‏‎ (24 revisions)
  46. Texture Combiners‏‎ (24 revisions)
  47. Tutorials‏‎ (24 revisions)
  48. Get Context Info‏‎ (23 revisions)
  49. Legacy OpenGL‏‎ (23 revisions)
  50. Image Load Store‏‎ (23 revisions)

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