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  1. Common Mistakes‏‎ (157 revisions)
  2. FAQ‏‎ (140 revisions)
  3. Getting Started‏‎ (139 revisions)
  4. Vertex Specification‏‎ (82 revisions)
  5. User Wish List‏‎ (78 revisions)
  6. Framebuffer Object‏‎ (75 revisions)
  7. Related toolkits and APIs‏‎ (75 revisions)
  8. General OpenGL‏‎ (74 revisions)
  9. OpenGL Extension‏‎ (60 revisions)
  10. GLSL : common mistakes‏‎ (54 revisions)
  11. Buffer Object‏‎ (53 revisions)
  12. Type Qualifier (GLSL)‏‎ (52 revisions)
  13. OpenGL Shading Language‏‎ (49 revisions)
  14. Texture‏‎ (48 revisions)
  15. Vertex Rendering‏‎ (44 revisions)
  16. Vertex Buffer Object‏‎ (44 revisions - redirect page)
  17. Main Page‏‎ (42 revisions)
  18. Built-in Variable (GLSL)‏‎ (41 revisions)
  19. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (40 revisions)
  20. History of OpenGL‏‎ (40 revisions)
  21. Trackball‏‎ (38 revisions)
  22. OpenGL Loading Library‏‎ (38 revisions)
  23. Image Format‏‎ (37 revisions)
  24. Tessellation‏‎ (36 revisions)
  25. Texture Storage‏‎ (36 revisions)
  26. Framebuffer Object Examples‏‎ (34 revisions)
  27. Vertex Array Object‏‎ (34 revisions - redirect page)
  28. GLSL Type‏‎ (34 revisions)
  29. OpenGL Object‏‎ (34 revisions)
  30. Platform specifics: Windows‏‎ (33 revisions)
  31. Sampler (GLSL)‏‎ (31 revisions)
  32. Geometry Shader‏‎ (31 revisions)
  33. Language bindings‏‎ (31 revisions)
  34. Uniform (GLSL)‏‎ (31 revisions)
  35. Uniform Buffer Object‏‎ (29 revisions)
  36. Shading languages‏‎ (28 revisions)
  37. Multisampling‏‎ (27 revisions)
  38. Rendering Pipeline Overview‏‎ (27 revisions)
  39. Program Introspection‏‎ (27 revisions)
  40. Compute Shader‏‎ (26 revisions)
  41. Buffer Texture‏‎ (25 revisions)
  42. Primitive‏‎ (25 revisions)
  43. Creating an OpenGL Context (WGL)‏‎ (25 revisions)
  44. Cg‏‎ (25 revisions)
  45. Texture Combiners‏‎ (24 revisions)
  46. Tutorials‏‎ (24 revisions)
  47. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)‏‎ (24 revisions)
  48. Get Context Info‏‎ (23 revisions)
  49. Legacy OpenGL‏‎ (23 revisions)
  50. Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)‏‎ (22 revisions)

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