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  1. Common Mistakes‏‎ (164 revisions)
  2. Getting Started‏‎ (150 revisions)
  3. FAQ‏‎ (145 revisions)
  4. Vertex Specification‏‎ (102 revisions)
  5. Framebuffer Object‏‎ (89 revisions)
  6. Related toolkits and APIs‏‎ (81 revisions)
  7. User Wish List‏‎ (79 revisions)
  8. General OpenGL‏‎ (76 revisions)
  9. Type Qualifier (GLSL)‏‎ (74 revisions)
  10. Buffer Object‏‎ (70 revisions)
  11. OpenGL Extension‏‎ (61 revisions)
  12. Texture Storage‏‎ (60 revisions)
  13. Texture‏‎ (56 revisions)
  14. Built-in Variable (GLSL)‏‎ (56 revisions)
  15. Vertex Rendering‏‎ (55 revisions)
  16. OpenGL Shading Language‏‎ (54 revisions)
  17. GLSL : common mistakes‏‎ (54 revisions)
  18. History of OpenGL‏‎ (54 revisions)
  19. Geometry Shader‏‎ (51 revisions)
  20. Program Introspection‏‎ (50 revisions)
  21. Image Format‏‎ (49 revisions)
  22. Sampler (GLSL)‏‎ (48 revisions)
  23. Data Type (GLSL)‏‎ (44 revisions)
  24. Vertex Buffer Object‏‎ (44 revisions - redirect page)
  25. OpenGL Object‏‎ (44 revisions)
  26. Tessellation‏‎ (43 revisions)
  27. Main Page‏‎ (42 revisions)
  28. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (42 revisions)
  29. OpenGL Loading Library‏‎ (40 revisions)
  30. Language bindings‏‎ (39 revisions)
  31. Shader Compilation‏‎ (39 revisions)
  32. Object Mouse Trackball‏‎ (39 revisions)
  33. Framebuffer Object Examples‏‎ (35 revisions)
  34. Compute Shader‏‎ (35 revisions)
  35. Uniform (GLSL)‏‎ (34 revisions)
  36. Vertex Array Object‏‎ (34 revisions - redirect page)
  37. Platform specifics: Windows‏‎ (33 revisions)
  38. Interface Block (GLSL)‏‎ (33 revisions)
  39. Core Language (GLSL)‏‎ (33 revisions)
  40. Primitive‏‎ (32 revisions)
  41. Uniform Buffer Object‏‎ (31 revisions)
  42. Image Load Store‏‎ (29 revisions)
  43. Shading languages‏‎ (28 revisions)
  44. Rendering Pipeline Overview‏‎ (27 revisions)
  45. Creating an OpenGL Context (WGL)‏‎ (27 revisions)
  46. Buffer Texture‏‎ (27 revisions)
  47. Multisampling‏‎ (27 revisions)
  48. Cg‏‎ (26 revisions)
  49. Tessellation Control Shader‏‎ (26 revisions)
  50. GLSL Object‏‎ (26 revisions)

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