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  1. Common Mistakes‏‎ (164 revisions)
  2. Getting Started‏‎ (155 revisions)
  3. FAQ‏‎ (147 revisions)
  4. Vertex Specification‏‎ (106 revisions)
  5. Framebuffer Object‏‎ (90 revisions)
  6. Related toolkits and APIs‏‎ (84 revisions)
  7. User Wish List‏‎ (79 revisions)
  8. General OpenGL‏‎ (76 revisions)
  9. Type Qualifier (GLSL)‏‎ (74 revisions)
  10. Buffer Object‏‎ (71 revisions)
  11. Texture Storage‏‎ (62 revisions)
  12. OpenGL Extension‏‎ (62 revisions)
  13. Texture‏‎ (62 revisions)
  14. Vertex Rendering‏‎ (57 revisions)
  15. Built-in Variable (GLSL)‏‎ (56 revisions)
  16. OpenGL Shading Language‏‎ (55 revisions)
  17. GLSL : common mistakes‏‎ (55 revisions)
  18. History of OpenGL‏‎ (54 revisions)
  19. Geometry Shader‏‎ (52 revisions)
  20. Program Introspection‏‎ (51 revisions)
  21. Image Format‏‎ (50 revisions)
  22. Sampler (GLSL)‏‎ (48 revisions)
  23. Language bindings‏‎ (47 revisions)
  24. Data Type (GLSL)‏‎ (47 revisions)
  25. Tessellation‏‎ (44 revisions)
  26. Vertex Buffer Object‏‎ (44 revisions - redirect page)
  27. OpenGL Object‏‎ (44 revisions)
  28. Tutorial: OpenGL 3.1 The First Triangle (C++/Win)‏‎ (42 revisions)
  29. Main Page‏‎ (42 revisions)
  30. OpenGL Loading Library‏‎ (41 revisions)
  31. Shader Compilation‏‎ (40 revisions)
  32. Object Mouse Trackball‏‎ (39 revisions)
  33. Compute Shader‏‎ (36 revisions)
  34. Framebuffer Object Examples‏‎ (35 revisions)
  35. Interface Block (GLSL)‏‎ (35 revisions)
  36. Core Language (GLSL)‏‎ (34 revisions)
  37. Vertex Array Object‏‎ (34 revisions - redirect page)
  38. Uniform (GLSL)‏‎ (34 revisions)
  39. Platform specifics: Windows‏‎ (33 revisions)
  40. Uniform Buffer Object‏‎ (32 revisions)
  41. Primitive‏‎ (32 revisions)
  42. Image Load Store‏‎ (29 revisions)
  43. Shading languages‏‎ (28 revisions)
  44. Multisampling‏‎ (28 revisions)
  45. Rendering Pipeline Overview‏‎ (27 revisions)
  46. Transform Feedback‏‎ (27 revisions)
  47. Tessellation Control Shader‏‎ (27 revisions)
  48. Creating an OpenGL Context (WGL)‏‎ (27 revisions)
  49. Buffer Texture‏‎ (27 revisions)
  50. GLSL Object‏‎ (26 revisions)

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