User contributions for Ldo
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9 August 2012
- 07:3907:39, 9 August 2012 diff hist +11 Shader Variable Reverted edits by Alfonse to last revision by Ldo
7 August 2012
- 20:4720:47, 7 August 2012 diff hist +11 Shader Variable link to page with version info
- 20:4720:47, 7 August 2012 diff hist +225 GLSL Predefined Variables By Version →Fragment shader inputs: GLSL 4.30
5 August 2012
- 10:1010:10, 5 August 2012 diff hist +12,300 N GLSL Predefined Variables By Version make separate page
3 August 2012
- 12:0912:09, 3 August 2012 diff hist +4 History of OpenGL →OpenGL 4.1 (2010): link to separate article
- 11:5411:54, 3 August 2012 diff hist +166 Shader Variable more specific about specialness
- 11:5111:51, 3 August 2012 diff hist +20 Type Qualifier (GLSL) link to relevant page
- 11:5011:50, 3 August 2012 diff hist +4 Type Qualifier (GLSL) →Precision qualifiers: link to relevant page
- 11:4311:43, 3 August 2012 diff hist −6 m Shader Variable No edit summary
- 11:4311:43, 3 August 2012 diff hist +65 Shader Variable No edit summary
- 11:4111:41, 3 August 2012 diff hist +1,732 N Shader Variable Created page with "'''Shader Variables''' are used to pass information between shaders in GLSL. Some variables are predefined by the language, but the progr..."
- 11:2711:27, 3 August 2012 diff hist +101 Shader link to separate article
- 11:2311:23, 3 August 2012 diff hist +13 Type Qualifier (GLSL) →Deprecated qualifiers: add OpenGL version
- 10:2110:21, 3 August 2012 diff hist +133 Uniform (GLSL) →Implementation limits: mention lower bound
- 09:1209:12, 3 August 2012 diff hist +58 Type Qualifier (GLSL) →Deprecated qualifiers: mention version
- 08:5908:59, 3 August 2012 diff hist +20 Built-in Variable (GLSL) →Geometry shader outputs: mark with version
- 08:5808:58, 3 August 2012 diff hist +20 Built-in Variable (GLSL) →Geometry shader inputs: mark with version
- 08:5508:55, 3 August 2012 diff hist +48 Built-in Variable (GLSL) →Fragment shader uniforms: mention versions
- 08:5408:54, 3 August 2012 diff hist +43 Built-in Variable (GLSL) →Fragment shader outputs: mark with versions
- 08:5208:52, 3 August 2012 diff hist +52 Built-in Variable (GLSL) →Fragment shader inputs: mark with version
- 08:4808:48, 3 August 2012 diff hist +102 Built-in Variable (GLSL) →Fragment shader inputs: mention versions
- 08:4208:42, 3 August 2012 diff hist +783 Built-in Variable (GLSL) →Vertex shader attributes
- 08:3508:35, 3 August 2012 diff hist +34 Built-in Variable (GLSL) →Fragment shader outputs: mention versions
- 08:3208:32, 3 August 2012 diff hist +9 Built-in Variable (GLSL) →Vertex shader outputs
- 08:2808:28, 3 August 2012 diff hist +780 Built-in Variable (GLSL) →Tessellation evaluation shader
- 08:2508:25, 3 August 2012 diff hist +783 Built-in Variable (GLSL) →Tessellation control shader
- 08:2008:20, 3 August 2012 diff hist +106 Built-in Variable (GLSL) →Geometry shader outputs: mention version
- 08:2008:20, 3 August 2012 diff hist +86 Built-in Variable (GLSL) →Geometry shader inputs: mention version
- 08:1608:16, 3 August 2012 diff hist +76 Built-in Variable (GLSL) →Vertex shader inputs: mention versions
- 07:5107:51, 3 August 2012 diff hist +205 Built-in Variable (GLSL) →Vertex shader outputs: mention versions
- 05:5405:54, 3 August 2012 diff hist 0 Built-in Variable (GLSL) →Fragment shader outputs: correct version
- 05:4205:42, 3 August 2012 diff hist +523 Built-in Variable (GLSL) →Fragment shader outputs: wot, no glFragColor/glFragData?
- 05:2705:27, 3 August 2012 diff hist +368 GLSL : recommendations →Vertex or Fragment Stage?
- 05:2305:23, 3 August 2012 diff hist +302 GLSL : common mistakes →glGetUniformLocation
- 05:0505:05, 3 August 2012 diff hist +49 Coordinate Transformations break up long section current
- 03:3703:37, 3 August 2012 diff hist −7 m Coordinate Transformations →Transformation Ordering
- 03:3503:35, 3 August 2012 diff hist +1,086 Coordinate Transformations →Transformation Ordering
- 02:3902:39, 3 August 2012 diff hist +1,219 Coordinate Transformations →Homogeneous Coordinates
- 02:2402:24, 3 August 2012 diff hist +2 Coordinate Transformations →Coordinate Systems: indent
- 02:2202:22, 3 August 2012 diff hist +818 Coordinate Transformations →Matrices: add section
- 02:1102:11, 3 August 2012 diff hist +975 Coordinate Transformations details about coordinate ranges, NDC etc
- 01:5901:59, 3 August 2012 diff hist +1,210 Coordinate Transformations No edit summary
- 01:3801:38, 3 August 2012 diff hist +1,119 Coordinate Transformations use of different coordinate systems
- 01:3001:30, 3 August 2012 diff hist +1,209 N Coordinate Transformations coordinate conventions
2 August 2012
- 12:2012:20, 2 August 2012 diff hist +358 Fonts use 2D graphics API
- 12:1212:12, 2 August 2012 diff hist +70 OpenGL ES →OpenGL ES 1.x Versus 2.0: OpenGL has done this too
- 12:0512:05, 2 August 2012 diff hist +210 m OpenGL Object →Object Creation and Destruction: wording
- 12:0012:00, 2 August 2012 diff hist −24 m Sampler (GLSL) →Binding textures to samplers: redundant call
- 11:5411:54, 2 August 2012 diff hist +38 Multitexture with GLSL put into category current
- 11:5111:51, 2 August 2012 diff hist +258 OpenGL in Linux: Driver Installation more up-to-date info current