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- 00:39, 9 August 2012 (diff | hist) . . (+11) . . Shader Variable (Reverted edits by Alfonse to last revision by Ldo)
- 13:47, 7 August 2012 (diff | hist) . . (+11) . . Shader Variable (link to page with version info)
- 13:47, 7 August 2012 (diff | hist) . . (+225) . . GLSL Predefined Variables By Version (→Fragment shader inputs: GLSL 4.30)
- 03:10, 5 August 2012 (diff | hist) . . (+12,300) . . N GLSL Predefined Variables By Version (make separate page)
- 05:09, 3 August 2012 (diff | hist) . . (+4) . . History of OpenGL (→OpenGL 4.1 (2010): link to separate article)
- 04:54, 3 August 2012 (diff | hist) . . (+166) . . Shader Variable (more specific about specialness)
- 04:51, 3 August 2012 (diff | hist) . . (+20) . . Type Qualifier (GLSL) (link to relevant page)
- 04:50, 3 August 2012 (diff | hist) . . (+4) . . Type Qualifier (GLSL) (→Precision qualifiers: link to relevant page)
- 04:43, 3 August 2012 (diff | hist) . . (-6) . . m Shader Variable
- 04:43, 3 August 2012 (diff | hist) . . (+65) . . Shader Variable
- 04:41, 3 August 2012 (diff | hist) . . (+1,732) . . N Shader Variable (Created page with "'''Shader Variables''' are used to pass information between shaders in GLSL. Some variables are predefined by the language, but the progr...")
- 04:27, 3 August 2012 (diff | hist) . . (+101) . . Shader (link to separate article)
- 04:23, 3 August 2012 (diff | hist) . . (+13) . . Type Qualifier (GLSL) (→Deprecated qualifiers: add OpenGL version)
- 03:21, 3 August 2012 (diff | hist) . . (+133) . . Uniform (GLSL) (→Implementation limits: mention lower bound)
- 02:12, 3 August 2012 (diff | hist) . . (+58) . . Type Qualifier (GLSL) (→Deprecated qualifiers: mention version)
- 01:59, 3 August 2012 (diff | hist) . . (+20) . . Built-in Variable (GLSL) (→Geometry shader outputs: mark with version)
- 01:58, 3 August 2012 (diff | hist) . . (+20) . . Built-in Variable (GLSL) (→Geometry shader inputs: mark with version)
- 01:55, 3 August 2012 (diff | hist) . . (+48) . . Built-in Variable (GLSL) (→Fragment shader uniforms: mention versions)
- 01:54, 3 August 2012 (diff | hist) . . (+43) . . Built-in Variable (GLSL) (→Fragment shader outputs: mark with versions)
- 01:52, 3 August 2012 (diff | hist) . . (+52) . . Built-in Variable (GLSL) (→Fragment shader inputs: mark with version)
- 01:48, 3 August 2012 (diff | hist) . . (+102) . . Built-in Variable (GLSL) (→Fragment shader inputs: mention versions)
- 01:42, 3 August 2012 (diff | hist) . . (+783) . . Built-in Variable (GLSL) (→Vertex shader attributes)
- 01:35, 3 August 2012 (diff | hist) . . (+34) . . Built-in Variable (GLSL) (→Fragment shader outputs: mention versions)
- 01:32, 3 August 2012 (diff | hist) . . (+9) . . Built-in Variable (GLSL) (→Vertex shader outputs)
- 01:28, 3 August 2012 (diff | hist) . . (+780) . . Built-in Variable (GLSL) (→Tessellation evaluation shader)
- 01:25, 3 August 2012 (diff | hist) . . (+783) . . Built-in Variable (GLSL) (→Tessellation control shader)
- 01:20, 3 August 2012 (diff | hist) . . (+106) . . Built-in Variable (GLSL) (→Geometry shader outputs: mention version)
- 01:20, 3 August 2012 (diff | hist) . . (+86) . . Built-in Variable (GLSL) (→Geometry shader inputs: mention version)
- 01:16, 3 August 2012 (diff | hist) . . (+76) . . Built-in Variable (GLSL) (→Vertex shader inputs: mention versions)
- 00:51, 3 August 2012 (diff | hist) . . (+205) . . Built-in Variable (GLSL) (→Vertex shader outputs: mention versions)
- 22:54, 2 August 2012 (diff | hist) . . (0) . . Built-in Variable (GLSL) (→Fragment shader outputs: correct version)
- 22:42, 2 August 2012 (diff | hist) . . (+523) . . Built-in Variable (GLSL) (→Fragment shader outputs: wot, no glFragColor/glFragData?)
- 22:27, 2 August 2012 (diff | hist) . . (+368) . . GLSL : recommendations (→Vertex or Fragment Stage?) (top)
- 22:23, 2 August 2012 (diff | hist) . . (+302) . . GLSL : common mistakes (→glGetUniformLocation)
- 22:05, 2 August 2012 (diff | hist) . . (+49) . . Coordinate Transformations (break up long section) (top)
- 20:37, 2 August 2012 (diff | hist) . . (-7) . . m Coordinate Transformations (→Transformation Ordering)
- 20:35, 2 August 2012 (diff | hist) . . (+1,086) . . Coordinate Transformations (→Transformation Ordering)
- 19:39, 2 August 2012 (diff | hist) . . (+1,219) . . Coordinate Transformations (→Homogeneous Coordinates)
- 19:24, 2 August 2012 (diff | hist) . . (+2) . . Coordinate Transformations (→Coordinate Systems: indent)
- 19:22, 2 August 2012 (diff | hist) . . (+818) . . Coordinate Transformations (→Matrices: add section)
- 19:11, 2 August 2012 (diff | hist) . . (+975) . . Coordinate Transformations (details about coordinate ranges, NDC etc)
- 18:59, 2 August 2012 (diff | hist) . . (+1,210) . . Coordinate Transformations
- 18:38, 2 August 2012 (diff | hist) . . (+1,119) . . Coordinate Transformations (use of different coordinate systems)
- 18:30, 2 August 2012 (diff | hist) . . (+1,209) . . N Coordinate Transformations (coordinate conventions)
- 05:20, 2 August 2012 (diff | hist) . . (+358) . . Fonts (use 2D graphics API) (top)
- 05:12, 2 August 2012 (diff | hist) . . (+70) . . OpenGL ES (→OpenGL ES 1.x Versus 2.0: OpenGL has done this too) (top)
- 05:05, 2 August 2012 (diff | hist) . . (+210) . . m OpenGL Object (→Object Creation and Destruction: wording)
- 05:00, 2 August 2012 (diff | hist) . . (-24) . . m Sampler (GLSL) (→Binding textures to samplers: redundant call)
- 04:54, 2 August 2012 (diff | hist) . . (+38) . . Multitexture with GLSL (put into category) (top)
- 04:51, 2 August 2012 (diff | hist) . . (+258) . . OpenGL in Linux: Driver Installation (more up-to-date info) (top)
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