User contributions for Kopelrativ
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18 July 2014
- 15:1615:16, 18 July 2014 diff hist −108 GLAPI/glGetUniform Remove duplicate definition of glGetUniformdv current
13 February 2013
- 11:2411:24, 13 February 2013 diff hist +162 Built-in Variable (GLSL) →Fragment shader outputs: gl_FragDepth and performance
5 February 2013
- 09:2109:21, 5 February 2013 diff hist +1 m Sampler (GLSL) →Offset texture access: Spelling
- 07:4707:47, 5 February 2013 diff hist −10 m Sampler (GLSL) →Texture coordinates: Spelling
4 February 2013
- 14:5814:58, 4 February 2013 diff hist −1 m GLAPI/glReadPixels →See Also: Missing reference to glDrawBuffer
14 November 2012
- 09:0309:03, 14 November 2012 diff hist +314 Multisampling Added description of what multisampling is doing.
24 October 2012
- 13:1413:14, 24 October 2012 diff hist +30 GLAPI/glDrawElements →Description: Parameter 'indices' is used as a byte count
18 October 2012
29 September 2012
- 19:3219:32, 29 September 2012 diff hist +1 m GLAPI/glTexImage1D →Description
17 September 2012
- 12:3912:39, 17 September 2012 diff hist +2 m Framebuffer Object →Empty framebuffers
- 12:0212:02, 17 September 2012 diff hist 0 m Renderbuffer Object →Creation
14 September 2012
- 12:4912:49, 14 September 2012 diff hist +44 m FAQ →Fixed function and modern GPUs
- 12:4712:47, 14 September 2012 diff hist +18 m FAQ →Are glTranslate/glRotate/glScale hardware accelerated?: Add link.
8 September 2012
- 15:0115:01, 8 September 2012 diff hist +1 m GLAPI/glTexImage2D →See Also
- 06:1206:12, 8 September 2012 diff hist +51 GLAPI/glTexImage2D →See Also: Added reference to required formats
7 September 2012
- 19:3219:32, 7 September 2012 diff hist −1 GLAPI/glDrawBuffers →See Also: Refer to glDrawBuffer instead of glDrawBuffers
31 August 2012
- 08:5608:56, 31 August 2012 diff hist +61 GLAPI/glRenderbufferStorage →See Also: Added reference to required formats
30 August 2012
- 20:1220:12, 30 August 2012 diff hist −174 Cg →Benefits: Why use Cg: GLSL now also supports loading pre-compiled shaders, which is no longer a specific advantage of using Cg
- 20:0420:04, 30 August 2012 diff hist +492 Legacy OpenGL →Shouldn't I use the latest, which would be OpenGL 4.x?: Added section
- 19:5819:58, 30 August 2012 diff hist +485 Legacy OpenGL →How do I know what is what?: Warning about deprecated tutorials.
- 17:3817:38, 30 August 2012 diff hist +180 Legacy OpenGL →Compatibility: Added section about embedded OpenGL.
- 13:5113:51, 30 August 2012 diff hist +2,180 N Legacy OpenGL Created page with "In 2008, OpenGL version 3.0 was released. With this change, immediate mode with the Fixed Function Pipeline was no longer supported. The functionality has been deprecated,..."
27 August 2012
- 08:1008:10, 27 August 2012 diff hist +105 GLAPI/glBlendEquation →Description: Clamping only for non-float-point or non-integral
- 08:0608:06, 27 August 2012 diff hist +61 GLAPI/glBlendFunc →Description: Clamping only for non-float-point or non-integral
4 June 2012
- 10:5610:56, 4 June 2012 diff hist +573 FAQ →Fixed function and modern GPUs: Extended with a little more information
- 10:4310:43, 4 June 2012 diff hist +342 Getting Started →Tutorials and How To Guides: Reference to legacy differences
- 10:1910:19, 4 June 2012 diff hist +81 m Getting Started →Downloading OpenGL
12 February 2012
- 19:1019:10, 12 February 2012 diff hist +107 Talk:Vertex Array Object →GL_ARRAY_BUFFER current
- 18:3318:33, 12 February 2012 diff hist +278 N Talk:Vertex Array Object Created page with "=GL_ARRAY_BUFFER= On the one hand, there is a note that says that ''Changing the GL_ARRAY_BUFFER binding does not affect VAO state''. But on the other hand, a few lines down, ..."
- 18:2518:25, 12 February 2012 diff hist +105 m Vertex Array Object →VAO Functions: Some more explanation
- 18:1018:10, 12 February 2012 diff hist +3 Vertex Buffer Object Marked page as having deprecated references.
20 January 2012
- 12:4612:46, 20 January 2012 diff hist −236 FAQ →Are glTranslate/glRotate/glScale hardware accelerated?: Clean up
- 12:4112:41, 20 January 2012 diff hist +102 FAQ →Can I precompile my shaders?: Clean up, and elaborate on usage of precompiled shaders.
- 12:3712:37, 20 January 2012 diff hist −1,601 FAQ →8 lights: Clean up old references
- 12:2612:26, 20 January 2012 diff hist −18 m FAQ →Memory Management
- 12:2412:24, 20 January 2012 diff hist −158 FAQ →glGetError (or "How do I check for GL errors?): Add reference to ARB/debug_output.txt
- 12:1412:14, 20 January 2012 diff hist +231 FAQ →How Does It Work On Windows?: Mention name mangling.
- 12:0212:02, 20 January 2012 diff hist +31 m FAQ →Who maintains?
- 12:0112:01, 20 January 2012 diff hist +70 FAQ →What is OpenGL?: Clean up and clarify
10 December 2011
- 21:2921:29, 10 December 2011 diff hist +181 Framebuffer Object →Feedback Loops: Added example of using rendered textures as input to other shaders.
- 21:2221:22, 10 December 2011 diff hist +35 Framebuffer Object →Framebuffer Bliting: glCopyPixels is legacy, info about same source+dest and GL_MULTISAMPLE.
- 21:1121:11, 10 December 2011 diff hist +70 Framebuffer Object →Multiple Render Targets: Added info about GL_BACK_LEFT for default FBO
- 21:0521:05, 10 December 2011 diff hist 0 Framebuffer Object →Multiple Render Targets: Layout example correction
12 April 2011
- 15:0315:03, 12 April 2011 diff hist 0 m Transparency Sorting Fixed link.
10 April 2011
- 10:5410:54, 10 April 2011 diff hist +635 N Fixed Function Pipeline Created page with "There are two basic ways to render. Either use a fixed function pipeline, or a shader program. The fixed function pipeline is the legacy way, while using a shader program..."
- 10:4310:43, 10 April 2011 diff hist +36 Fonts Added reference to fixed function pipeline