User contributions
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- 07:19, 18 June 2013 (diff | hist) . . (+193) . . Framebuffer (→Buffer clearing) (top)
- 09:52, 17 June 2013 (diff | hist) . . (+32) . . Texture Storage (→Texture views) (top)
- 17:32, 13 June 2013 (diff | hist) . . (+61) . . GLAPI/glDebugMessageInsert (Adding missing enums) (top)
- 17:27, 13 June 2013 (diff | hist) . . (+161) . . GLAPI/glDebugMessageControl (Adding missing enums) (top)
- 20:55, 11 June 2013 (diff | hist) . . (+74) . . Fragment Shader (More beefy introduction, per Wikipedia manual-of-style.) (top)
- 20:13, 11 June 2013 (diff | hist) . . (-451) . . Geometry Shader (More beefy introduction, per Wikipedia manual-of-style.) (top)
- 20:08, 11 June 2013 (diff | hist) . . (+240) . . Tessellation Evaluation Shader (More beefy introduction, per Wikipedia manual-of-style.) (top)
- 20:05, 11 June 2013 (diff | hist) . . (+59) . . N Tessellation Primitive Generator (Useful redirect) (top)
- 20:03, 11 June 2013 (diff | hist) . . (+98) . . Tessellation Control Shader (More beefy introduction, per Wikipedia manual-of-style.) (top)
- 20:00, 11 June 2013 (diff | hist) . . (+9) . . Vertex Shader (More beefy introduction, per Wikipedia manual-of-style.) (top)
- 19:46, 11 June 2013 (diff | hist) . . (+38) . . Fragment Shader (→Special operations: Clarification.)
- 19:46, 11 June 2013 (diff | hist) . . (-1) . . Fragment Shader (Small reorganization.)
- 15:22, 11 June 2013 (diff | hist) . . (+27) . . N Rasterizer (Useful redirect) (top)
- 12:13, 10 June 2013 (diff | hist) . . (+29) . . m Swap Interval (categorization) (top)
- 09:54, 10 June 2013 (diff | hist) . . (+59) . . m Interface Block (GLSL) (→Buffer backed) (top)
- 17:21, 9 June 2013 (diff | hist) . . (+1) . . Pixel Transfer (→Pixel format) (top)
- 17:20, 9 June 2013 (diff | hist) . . (+26) . . Pixel Transfer (→Pixel format)
- 14:43, 8 June 2013 (diff | hist) . . (+29) . . Portal:OpenGL Objects/Query Objects (top)
- 14:40, 8 June 2013 (diff | hist) . . (-149) . . Portal:OpenGL Objects/Program Objects (Program-first version.) (top)
- 14:22, 8 June 2013 (diff | hist) . . (+83) . . Red Green Texture Compression (Clarification on the possible bug.) (top)
- 14:18, 8 June 2013 (diff | hist) . . (+40) . . S3 Texture Compression (→Compression Format) (top)
- 14:09, 8 June 2013 (diff | hist) . . (+88) . . BPTC Texture Compression (→Unsigned normalized) (top)
- 14:07, 8 June 2013 (diff | hist) . . (+1) . . m BPTC Texture Compression (→Unsigned normalized: typo)
- 14:07, 8 June 2013 (diff | hist) . . (+87) . . BPTC Texture Compression (→Unsigned normalized)
- 14:00, 8 June 2013 (diff | hist) . . (+28) . . BPTC Texture Compression (Clarification.)
- 13:58, 8 June 2013 (diff | hist) . . (+38) . . Portal:OpenGL Objects (Link to shader compilation page.) (top)
- 13:57, 8 June 2013 (diff | hist) . . (+2,152) . . N Fragment (Basic definition) (top)
- 13:43, 8 June 2013 (diff | hist) . . (+41) . . Portal:OpenGL Concepts/Intro (Consistency) (top)
- 13:40, 8 June 2013 (diff | hist) . . (+70) . . Nomenclature (→Function names and objects) (top)
- 13:17, 7 June 2013 (diff | hist) . . (-165) . . Uniform Buffer Object (→Legacy) (top)
- 11:14, 7 June 2013 (diff | hist) . . (+42) . . Sampler (GLSL) (→Binding textures to samplers)
- 04:56, 7 June 2013 (diff | hist) . . (+42) . . Vertex Specification (→Instanced arrays) (top)
- 16:06, 6 June 2013 (diff | hist) . . (+164) . . Fragment Shader (→Special Operations)
- 16:04, 6 June 2013 (diff | hist) . . (+285) . . Image Load Store (Interactions with discard.) (top)
- 16:46, 5 June 2013 (diff | hist) . . (+36) . . Buffer Texture (→Storage) (top)
- 09:20, 5 June 2013 (diff | hist) . . (-1) . . m Shader Storage Buffer Object (→Shader specification: typo) (top)
- 09:18, 5 June 2013 (diff | hist) . . (+11) . . m Atomic counter layout parameters (Clarification.) (top)
- 05:31, 5 June 2013 (diff | hist) . . (+2) . . Geometry Shader (→Instancing)
- 05:30, 5 June 2013 (diff | hist) . . (+19) . . Geometry Shader (→Instancing)
- 02:56, 5 June 2013 (diff | hist) . . (+431) . . Geometry Shader (→Instancing)
- 17:09, 4 June 2013 (diff | hist) . . (+16) . . m Tessellation Evaluation Shader (→Primitive generation)
- 17:07, 4 June 2013 (diff | hist) . . (-1) . . m Tessellation Evaluation Shader (→Primitive ordering)
- 17:04, 4 June 2013 (diff | hist) . . (-3) . . m Geometry Shader (→Instancing)
- 17:03, 4 June 2013 (diff | hist) . . (+8) . . m Geometry Shader (→Overview)
- 17:01, 4 June 2013 (diff | hist) . . (+147) . . Geometry Shader (→Output limitations)
- 16:59, 4 June 2013 (diff | hist) . . (-8) . . m Geometry Shader (→Output streams)
- 09:16, 4 June 2013 (diff | hist) . . (-34) . . m Sampler Object (→Comparison mode) (top)
- 02:46, 4 June 2013 (diff | hist) . . (+25) . . Image Format (→Texture and Renderbuffer) (top)
- 13:21, 3 June 2013 (diff | hist) . . (+30) . . GLAPI/glUniform (→See Also) (top)
- 08:49, 3 June 2013 (diff | hist) . . (+179) . . Shader Storage Buffer Object (A few more details, and added some empty sections for layout purposes.)
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