GLAPI/glTexSubImage2D

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glTexSubImage2D
Core in version 4.6
Core since version 1.0

glTexSubImage2D: specify a two-dimensional texture subimage

Function Definition[edit]

 void glTexSubImage2D(GLenum target​, GLint level​, GLint xoffset​, GLint yoffset​, GLsizei width​, GLsizei height​, GLenum format​, GLenum type​, const GLvoid * data​);
target
Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.
format
Specifies the format of the pixel data. For transfers of depth, stencil, or depth/stencil data, you must use GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL, where appropriate. For transfers of normalized integer or floating-point color image data, you must use one of the following: GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. For transfers of non-normalized integer data, you must use one of the following: GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, and GL_BGRA_INTEGER. Even if no actual pixel transfer is made (data​ is NULL and no buffer is bound to GL_PIXEL_UNPACK_BUFFER), you must set this parameter correctly for the internal format of the destination image.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
data
Specifies a pointer to the image data in memory, or if a buffer is bound to GL_PIXEL_UNPACK_BUFFER, this provides an integer offset into the bound buffer object. If a buffer is not bound to GL_PIXEL_UNPACK_BUFFER, this parameter may not be NULL.


Description[edit]

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled.

glTexSubImage2D redefines a contiguous subregion of an existing two-dimensional or one-dimensional array texture image. The texels referenced by data​ replace the portion of the existing texture array with x indices xoffset​ and xoffset + width - 1, inclusive, and y indices yoffset​ and yoffset + height - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a texture image is specified, data​ is treated as a byte offset into the buffer object's data store.

Notes[edit]

glPixelStore modes affect texture images.

glTexSubImage2D specifies a two-dimensional subtexture for the current texture unit, specified with glActiveTexture.

GL_STENCIL_INDEX is accepted for format​ only if the GL version is 4.4 or higher.

Errors[edit]

GL_INVALID_ENUM is generated if target​ is not GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.

GL_INVALID_ENUM is generated if format​ is not an accepted format constant.

GL_INVALID_ENUM is generated if type​ is not a type constant.

GL_INVALID_VALUE is generated if level​ is less than 0.

GL_INVALID_VALUE may be generated if level​ is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if xoffset < 0, (xoffset + width) > w, yoffset < 0, or (yoffset + height) > h, where w is the GL_TEXTURE_WIDTH and h is the GL_TEXTURE_HEIGHT.

GL_INVALID_VALUE is generated if width​ or height​ is less than 0.

GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D operation.

GL_INVALID_OPERATION is generated if type​ is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format​ is not GL_RGB.

GL_INVALID_OPERATION is generated if type​ is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format​ is neither GL_RGBA nor GL_BGRA.

GL_INVALID_OPERATION is generated if format​ is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data​ is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type​.

Associated Gets[edit]

glGetTexImage

glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING

See Also[edit]

glActiveTexture, glBindTexture, glTexSubImage1D, glTexSubImage3D, glCopyTexImage2D, glTexImage2D, glTexStorage2D, glTextureView, glPixelStore

Copyright[edit]

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.