GLAPI/glTexSubImage1D

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glTexSubImage1D
Core in version 4.6
Core since version 1.0

glTexSubImage1D: specify a one-dimensional texture subimage

Function Definition[edit]

 void glTexSubImage1D(GLenum target​, GLint level​, GLint xoffset​, GLsizei width​, GLenum format​, GLenum type​, const GLvoid * data​);
target
Specifies the target texture. Must be GL_TEXTURE_1D.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
width
Specifies the width of the texture subimage.
format
Specifies the format of the pixel data. For transfers of depth, stencil, or depth/stencil data, you must use GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, or GL_DEPTH_STENCIL, where appropriate. For transfers of normalized integer or floating-point color image data, you must use one of the following: GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. For transfers of non-normalized integer data, you must use one of the following: GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER, GL_RGBA_INTEGER, and GL_BGRA_INTEGER.
type
Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.
data
Specifies a pointer to the image data in memory, or if a buffer is bound to GL_PIXEL_UNPACK_BUFFER, this provides an integer offset into the bound buffer object. If a buffer is not bound to GL_PIXEL_UNPACK_BUFFER, and this parameter is NULL, no Pixel Transfer will be performed.


Description[edit]

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable or disable one-dimensional texturing, call glEnable and glDisable with argument GL_TEXTURE_1D.

glTexSubImage1D redefines a contiguous subregion of an existing one-dimensional texture image. The texels referenced by data​ replace the portion of the existing texture array with x indices xoffset​ and xoffset + width - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect.

If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a texture image is specified, data​ is treated as a byte offset into the buffer object's data store.

Notes[edit]

glPixelStore modes affect texture images.

glTexSubImage1D specifies a one-dimensional subtexture for the current texture unit, specified with glActiveTexture.

GL_STENCIL_INDEX is accepted for format​ only if the GL version is 4.4 or higher.

Errors[edit]

GL_INVALID_ENUM is generated if target​ is not one of the allowable values.

GL_INVALID_ENUM is generated if format​ is not an accepted format constant.

GL_INVALID_ENUM is generated if type​ is not a type constant.

GL_INVALID_VALUE is generated if level​ is less than 0.

GL_INVALID_VALUE may be generated if level​ is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if xoffset < 0, or if xoffset + width > w, where w is the GL_TEXTURE_WIDTH. Note that w includes twice the border width.

GL_INVALID_VALUE is generated if width​ is less than 0.

GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D operation.

GL_INVALID_OPERATION is generated if type​ is one of GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and format​ is not GL_RGB.

GL_INVALID_OPERATION is generated if type​ is one of GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, or GL_UNSIGNED_INT_2_10_10_10_REV and format​ is neither GL_RGBA nor GL_BGRA.

GL_INVALID_OPERATION is generated if format​ is GL_STENCIL_INDEX and the base internal format is not GL_STENCIL_INDEX.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.

GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and data​ is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type​.

Associated Gets[edit]

glGetTexImage

glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING

See Also[edit]

glActiveTexture, glBindTexture, glTexSubImage2D, glTexSubImage3D, glCopyTexImage1D, glTexImage1D, glTexStorage1D, glTextureView, glPixelStore

Copyright[edit]

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.