GLAPI/glTexStorage2DMultisample

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glTexStorage2DMultisample
Core in version 4.6
Core since version 4.3
Core ARB extension ARB_texture_storage_multisample

glTexStorage2DMultisample: specify storage for a two-dimensional multisample texture

Function Definition[edit]

 void glTexStorage2DMultisample(GLenum target​, GLsizei samples​, GLenum internalformat​, GLsizei width​, GLsizei height​, GLboolean fixedsamplelocations​);
target
Specify the target of the operation. target​ must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE.
samples
Specify the number of samples in the texture.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.
height
Specifies the height of the texture, in texels.
fixedsamplelocations
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.

Description[edit]

glTexStorage2DMultisample specifies the storage requirements for a two-dimensional multisample texture. Once a texture is specified with this command, its format and dimensions become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture.

samples​ specifies the number of samples to be used for the texture and must be greater than zero and less than or equal to the value of GL_MAX_SAMPLES. internalformat​ must be a format from the tables below. width​ and height​ specify the width and height, respectively, of the texture. If fixedsamplelocations​ is GL_TRUE, the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.

Sized Internal Formats
Component Bitdepth
Sized Internal Format Base Internal Format Red Green Blue Alpha Shared
GL_R8 GL_RED 8
GL_R8_SNORM GL_RED s8
GL_R16 GL_RED 16
GL_R16_SNORM GL_RED s16
GL_RG8 GL_RG 8 8
GL_RG8_SNORM GL_RG s8 s8
GL_RG16 GL_RG 16 16
GL_RG16_SNORM GL_RG s16 s16
GL_R3_G3_B2 GL_RGB 3 3 2
GL_RGB4 GL_RGB 4 4 4
GL_RGB5 GL_RGB 5 5 5
GL_RGB8 GL_RGB 8 8 8
GL_RGB8_SNORM GL_RGB s8 s8 s8
GL_RGB10 GL_RGB 10 10 10
GL_RGB12 GL_RGB 12 12 12
GL_RGB16_SNORM GL_RGB 16 16 16
GL_RGBA2 GL_RGB 2 2 2 2
GL_RGBA4 GL_RGB 4 4 4 4
GL_RGB5_A1 GL_RGBA 5 5 5 1
GL_RGBA8 GL_RGBA 8 8 8 8
GL_RGBA8_SNORM GL_RGBA s8 s8 s8 s8
GL_RGB10_A2 GL_RGBA 10 10 10 2
GL_RGB10_A2UI GL_RGBA ui10 ui10 ui10 ui2
GL_RGBA12 GL_RGBA 12 12 12 12
GL_RGBA16 GL_RGBA 16 16 16 16
GL_SRGB8 GL_RGB 8 8 8
GL_SRGB8_ALPHA8 GL_RGBA 8 8 8 8
GL_R16F GL_RED f16
GL_RG16F GL_RG f16 f16
GL_RGB16F GL_RGB f16 f16 f16
GL_RGBA16F GL_RGBA f16 f16 f16 f16
GL_R32F GL_RED f32
GL_RG32F GL_RG f32 f32
GL_RGB32F GL_RGB f32 f32 f32
GL_RGBA32F GL_RGBA f32 f32 f32 f32
GL_R11F_G11F_B10F GL_RGB f11 f11 f10
GL_RGB9_E5 GL_RGB 9 9 9 5
GL_R8I GL_RED i8
GL_R8UI GL_RED ui8
GL_R16I GL_RED i16
GL_R16UI GL_RED ui16
GL_R32I GL_RED i32
GL_R32UI GL_RED ui32
GL_RG8I GL_RG i8 i8
GL_RG8UI GL_RG ui8 ui8
GL_RG16I GL_RG i16 i16
GL_RG16UI GL_RG ui16 ui16
GL_RG32I GL_RG i32 i32
GL_RG32UI GL_RG ui32 ui32
GL_RGB8I GL_RGB i8 i8 i8
GL_RGB8UI GL_RGB ui8 ui8 ui8
GL_RGB16I GL_RGB i16 i16 i16
GL_RGB16UI GL_RGB ui16 ui16 ui16
GL_RGB32I GL_RGB i32 i32 i32
GL_RGB32UI GL_RGB ui32 ui32 ui32
GL_RGBA8I GL_RGBA i8 i8 i8 i8
GL_RGBA8UI GL_RGBA ui8 ui8 ui8 ui8
GL_RGBA16I GL_RGBA i16 i16 i16 i16
GL_RGBA16UI GL_RGBA ui16 ui16 ui16 ui16
GL_RGBA32I GL_RGBA i32 i32 i32 i32
GL_RGBA32UI GL_RGBA ui32 ui32 ui32 ui32


Sized Depth and Stencil Internal Formats
Component Bitdepth
Sized Internal Format Base Internal Format Depth Stencil
GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT 16
GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT 24
GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT 32
GL_DEPTH_COMPONENT32F GL_DEPTH_COMPONENT f32
GL_DEPTH24_STENCIL8 GL_DEPTH_STENCIL 24 8
GL_DEPTH32F_STENCIL8 GL_DEPTH_STENCIL f32 8
GL_STENCIL_INDEX8 GL_STENCIL_INDEX 8


Errors[edit]

GL_INVALID_ENUM is generated if internalformat​ is not a valid color-renderable, depth-renderable or stencil-renderable format.

GL_INVALID_ENUM is generated if target​ is not one of the accepted target enumerants.

GL_INVALID_VALUE is generated if width​ or height​ are less than 1 or greater than the value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if samples​ is greater than the value of GL_MAX_SAMPLES.

GL_INVALID_OPERATION is generated if the value of GL_TEXTURE_IMMUTABLE_FORMAT for the texture bound to target​ is not GL_FALSE.

See Also[edit]

glActiveTexture, glBindTexture, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexStorage3DMultisample, glTextureView

View textures and S3TC compressed formats

Copyright[edit]

Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.