|Core in version||4.3|
|Core since version||4.1|
|Core ARB extension||ARB_separate_shader_objects|
glIsProgramPipeline: determine if a name corresponds to a program pipeline object
GLboolean glIsProgramPipeline(GLuint pipeline);
- Specifies a value that may be the name of a program pipeline object.
glIsProgramPipeline returns GL_TRUE if pipeline is currently the name of a program pipeline object. If pipeline is zero, or if pipeline is not the name of a program pipeline object, or if an error occurs, glIsProgramPipeline returns GL_FALSE. If pipeline is a name returned by glGenProgramPipelines, but that has not yet been bound through a call to glBindProgramPipeline, then the name is not a program pipeline object and glIsProgramPipeline returns GL_FALSE.
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