|Core in version||4.3|
|Core since version||1.5|
glDeleteQueries: delete named query objects
void glDeleteQueries(GLsizei n, const GLuint * ids);
- Specifies the number of query objects to be deleted.
- Specifies an array of query objects to be deleted.
glDeleteQueries deletes n query objects named by the elements of the array ids. After a query object is deleted, it has no contents, and its name is free for reuse (for example by glGenQueries).
glDeleteQueries silently ignores 0's and names that do not correspond to existing query objects. If one of the query objects to be deleted is currently active, the name becomes unused, but the underlying query object is not deleted until it is no longer active.
GL_INVALID_VALUE is generated if n is negative.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.