GLAPI/glCopyTexSubImage3D

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glCopyTexSubImage3D
Core in version 4.4
Core since version 1.1

glCopyTexSubImage3D: copy a three-dimensional texture subimage

Function Definition

 void glCopyTexSubImage3D(GLenum target​, GLint level​, GLint xoffset​, GLint yoffset​, GLint zoffset​, GLint x​, GLint y​, GLsizei width​, GLsizei height​);
target
Specifies the target texture. Must be GL_TEXTURE_3D​ or GL_TEXTURE_2D_ARRAY​.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the texture array.
yoffset
Specifies a texel offset in the y direction within the texture array.
zoffset
Specifies a texel offset in the z direction within the texture array.
x, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture subimage.
height
Specifies the height of the texture subimage.

Description

glCopyTexSubImage3D replaces a rectangular portion of a three-dimensional or two-dimensional array texture image with pixels from the current GL_READ_BUFFER​ (rather than from main memory, as is the case for glTexSubImage3D).

The screen-aligned pixel rectangle with lower left corner at (x​, y​) and with width width​ and height height​ replaces the portion of the texture array with x indices xoffset​ through xoffset + width - 1, inclusive, and y indices yoffset​ through yoffset + height - 1, inclusive, at z index zoffset​ and at the mipmap level specified by level​.

The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.

The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

If any of the pixels within the specified rectangle of the current GL_READ_BUFFER​ are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

No change is made to the internalformat, width, height, depth, or border parameters of the specified texture array or to texel values outside the specified subregion.

Notes

glPixelStore modes affect texture images.

Errors

GL_INVALID_ENUM​ is generated if /target​ is not GL_TEXTURE_3D​.

GL_INVALID_OPERATION​ is generated if the texture array has not been defined by a previous glTexImage3D operation.

GL_INVALID_VALUE​ is generated if level​ is less than 0.

GL_INVALID_VALUE​ may be generated if level​ is greater than log2(max), where max is the returned value of GL_MAX_3D_TEXTURE_SIZE​ if target​ is GL_TEXTURE_3D​ or the returned value of GL_MAX_ARRAY_TEXTURE_LAYERS​ if target​ is GL_TEXTURE_2D_ARRAY​.

GL_INVALID_VALUE​ is generated if xoffset < 0, xoffset + width > w, yoffset < 0, yoffset + height > h, zoffset < 0 or zoffset > d, where w is the GL_TEXTURE_WIDTH​, h is the GL_TEXTURE_HEIGHT​, and d is the GL_TEXTURE_DEPTH​.

Associated Gets

glGetTexImage

See Also

glActiveTexture, glBindTexture, glBindFramebuffer, glCopyImageSubData, glCopyTexSubImage1D, glCopyTexSubImage2D, glReadBuffer

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.