GLAPI/glCompileShader

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glCompileShader
Core in version 4.4
Core since version 2.0

glCompileShader: Compiles a shader object

Function Definition

 void glCompileShader(GLuint shader​);
shader
Specifies the shader object to be compiled.

Description

glCompileShader compiles the source code strings that have been stored in the shader object specified by shader​.

The compilation status will be stored as part of the shader object's state. This value will be set to GL_TRUE​ if the shader was compiled without errors and is ready for use, and GL_FALSE​ otherwise. It can be queried by calling glGetShader with arguments shader​ and GL_COMPILE_STATUS​.

Compilation of a shader can fail for a number of reasons as specified by the OpenGL Shading Language Specification. Whether or not the compilation was successful, information about the compilation can be obtained from the shader object's information log by calling glGetShaderInfoLog.

Errors

GL_INVALID_VALUE​ is generated if shader​ is not a value generated by OpenGL.

GL_INVALID_OPERATION​ is generated if shader​ is not a shader object.

Associated Gets

glGetShaderInfoLog with argument shader​

glGetShader with arguments shader​ and GL_COMPILE_STATUS​

glIsShader

See Also

glAttachShader, glCreateShader, glCreateShaderProgram, glLinkProgram, glReleaseShaderCompiler, glShaderSource, glShaderBinary

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.