|Core in version||4.3|
|Core since version||3.0|
glBindRenderbuffer: bind a renderbuffer to a renderbuffer target
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
- Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER.
- Specifies the name of the renderbuffer object to bind.
glBindRenderbuffer binds the renderbuffer object with name renderbuffer to the renderbuffer target specified by target. target must be GL_RENDERBUFFER. renderbuffer is the name of a renderbuffer object previously returned from a call to glGenRenderbuffers, or zero to break the existing binding of a renderbuffer object to target.
GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if renderbuffer is not zero or the name of a renderbuffer previously returned from a call to glGenRenderbuffers.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.