<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
<!-- saved from url=(0013)about:internet -->
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetTexParameter - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetTexParameter"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetTexParameter — return texture parameter values</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexParameterfv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexParameteriv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexParameterIiv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetTexParameterIuiv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLuint *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
                    Specifies the symbolic name of the target texture.
                    <code class="constant">GL_TEXTURE_1D</code>,
                    <code class="constant">GL_TEXTURE_2D</code>,
                    <code class="constant">GL_TEXTURE_1D_ARRAY</code>,
                    <code class="constant">GL_TEXTURE_2D_ARRAY</code>,
                    <code class="constant">GL_TEXTURE_3D</code>,
                    <code class="constant">GL_TEXTURE_RECTANGLE</code>,
                    <code class="constant">GL_TEXTURE_CUBE_MAP</code>, and
                    <code class="constant">GL_TEXTURE_CUBE_MAP_ARRAY</code>
                    are accepted.
                </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
                    Specifies the symbolic name of a texture parameter.
                    <code class="constant">GL_DEPTH_STENCIL_TEXTURE_MODE</code>,
                    <code class="constant">GL_TEXTURE_BASE_LEVEL</code>,
                    <code class="constant">GL_TEXTURE_BORDER_COLOR</code>,
                    <code class="constant">GL_TEXTURE_COMPARE_MODE</code>,
                    <code class="constant">GL_TEXTURE_COMPARE_FUNC</code>,
                    <code class="constant">GL_TEXTURE_IMMUTABLE_FORMAT</code>,
                    <code class="constant">GL_TEXTURE_IMMUTABLE_LEVELS</code>,
                    <code class="constant">GL_TEXTURE_LOD_BIAS</code>,
                    <code class="constant">GL_TEXTURE_MAG_FILTER</code>,
                    <code class="constant">GL_TEXTURE_MAX_LEVEL</code>,
                    <code class="constant">GL_TEXTURE_MAX_LOD</code>,
                    <code class="constant">GL_TEXTURE_MIN_FILTER</code>,
                    <code class="constant">GL_TEXTURE_MIN_LOD</code>,
                    <code class="constant">GL_TEXTURE_SWIZZLE_R</code>,
                    <code class="constant">GL_TEXTURE_SWIZZLE_G</code>,
                    <code class="constant">GL_TEXTURE_SWIZZLE_B</code>,
                    <code class="constant">GL_TEXTURE_SWIZZLE_A</code>,
                    <code class="constant">GL_TEXTURE_SWIZZLE_RGBA</code>,
                    <code class="constant">GL_TEXTURE_VIEW_MIN_LAYER</code>,
                    <code class="constant">GL_TEXTURE_VIEW_MIN_LEVEL</code>,
                    <code class="constant">GL_TEXTURE_VIEW_NUM_LAYERS</code>,
                    <code class="constant">GL_TEXTURE_VIEW_NUM_LEVELS</code>,
                    <code class="constant">GL_TEXTURE_WRAP_S</code>,
                    <code class="constant">GL_TEXTURE_WRAP_T</code>, and
                    <code class="constant">GL_TEXTURE_WRAP_R</code>
                    are accepted.
                </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>
                    Returns the texture parameters.
                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glGetTexParameter</code> returns in <em class="parameter"><code>params</code></em> the value or values of the texture parameter
            specified as <em class="parameter"><code>pname</code></em>.
            <em class="parameter"><code>target</code></em> defines the target texture.
            <code class="constant">GL_TEXTURE_1D</code>,
            <code class="constant">GL_TEXTURE_2D</code>,
            <code class="constant">GL_TEXTURE_3D</code>,
            <code class="constant">GL_TEXTURE_1D_ARRAY</code>,
            <code class="constant">GL_TEXTURE_2D_ARRAY</code>,
            <code class="constant">GL_TEXTURE_RECTANGLE</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_ARRAY</code>
            specify one-, two-, or three-dimensional, one-dimensional array, two-dimensional array, rectangle, cube-mapped or cube-mapped array texturing, respectively.
            <em class="parameter"><code>pname</code></em> accepts the same symbols as <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
            with the same interpretations:
        </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_DEPTH_STENCIL_TEXTURE_MODE</code></span></dt><dd><p>
                        Returns the single-value depth stencil texture mode, a symbolic constant.
                        The initial value is <code class="constant">GL_DEPTH_COMPONENT</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_MAG_FILTER</code></span></dt><dd><p>
                        Returns the single-valued texture magnification filter,
                        a symbolic constant. The initial value is <code class="constant">GL_LINEAR</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_MIN_FILTER</code></span></dt><dd><p>
                        Returns the single-valued texture minification filter,
                        a symbolic constant. The initial value is <code class="constant">GL_NEAREST_MIPMAP_LINEAR</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_MIN_LOD</code></span></dt><dd><p>
                        Returns the single-valued texture minimum level-of-detail value.  The
                        initial value is 
                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                            
                            <mml:mn>-1000</mml:mn>
                        </mml:math>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_MAX_LOD</code></span></dt><dd><p>
                        Returns the single-valued texture maximum level-of-detail value. The
                        initial value is 1000.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BASE_LEVEL</code></span></dt><dd><p>
                        Returns the single-valued base texture mipmap level.  The initial value is 0.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_MAX_LEVEL</code></span></dt><dd><p>
                        Returns the single-valued maximum texture mipmap array level.  The initial
                        value is 1000.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_SWIZZLE_R</code></span></dt><dd><p>
                        Returns the red component swizzle. The initial value is <code class="constant">GL_RED</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_SWIZZLE_G</code></span></dt><dd><p>
                        Returns the green component swizzle. The initial value is <code class="constant">GL_GREEN</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_SWIZZLE_B</code></span></dt><dd><p>
                        Returns the blue component swizzle. The initial value is <code class="constant">GL_BLUE</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_SWIZZLE_A</code></span></dt><dd><p>
                        Returns the alpha component swizzle. The initial value is <code class="constant">GL_ALPHA</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_SWIZZLE_RGBA</code></span></dt><dd><p>
                        Returns the component swizzle for all channels in a single query.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_WRAP_S</code></span></dt><dd><p>
                        Returns the single-valued wrapping function for texture coordinate 
                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>,
                        a symbolic constant. The initial value is <code class="constant">GL_REPEAT</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_WRAP_T</code></span></dt><dd><p>
                        Returns the single-valued wrapping function for texture coordinate 
                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>,
                        a symbolic constant. The initial value is <code class="constant">GL_REPEAT</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_WRAP_R</code></span></dt><dd><p>
                        Returns the single-valued wrapping function for texture coordinate 
                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math>,
                        a symbolic constant. The initial value is <code class="constant">GL_REPEAT</code>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BORDER_COLOR</code></span></dt><dd><p>
                        Returns four integer or floating-point numbers that comprise the RGBA color
                        of the texture border.
                        Floating-point values are returned in the range 
                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                            
                            <mml:mfenced open="[" close="]">
                                <mml:mn>0</mml:mn>
                                <mml:mn>1</mml:mn>
                            </mml:mfenced>
                        </mml:math>.
                        Integer values are returned as a linear mapping of the internal floating-point
                        representation such that 1.0 maps to the most positive representable
                        integer and 
                        <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                            
                            <mml:mn>-1.0</mml:mn>
                        </mml:math>
                        maps to the most negative representable
                        integer. The initial value is (0, 0, 0, 0).
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_COMPARE_MODE</code></span></dt><dd><p>
                        Returns a single-valued texture comparison mode, a symbolic constant.  The
                        initial value is <code class="constant">GL_NONE</code>. See <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_COMPARE_FUNC</code></span></dt><dd><p>
                        Returns a single-valued texture comparison function, a symbolic constant.  The
                        initial value is <code class="constant">GL_LEQUAL</code>. See <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_VIEW_MIN_LEVEL</code></span></dt><dd><p>
                        Returns a single-valued base level of a texture view relative to its parent.  The
                        initial value is 0. See <a href="glTextureView.xml"><span class="citerefentry"><span class="refentrytitle">glTextureView</span></span></a>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_VIEW_NUM_LEVELS</code></span></dt><dd><p>
                        Returns a single-valued number of levels of detail of a texture view.
                        See <a href="glTextureView.xml"><span class="citerefentry"><span class="refentrytitle">glTextureView</span></span></a>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_VIEW_MIN_LAYER</code></span></dt><dd><p>
                        Returns a single-valued first level of a texture array view relative to its parent.
                        See <a href="glTextureView.xml"><span class="citerefentry"><span class="refentrytitle">glTextureView</span></span></a>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_VIEW_NUM_LAYERS</code></span></dt><dd><p>
                        Returns a single-valued number of layers in a texture array view.
                        See <a href="glTextureView.xml"><span class="citerefentry"><span class="refentrytitle">glTextureView</span></span></a>.
                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_IMMUTABLE_LEVELS</code></span></dt><dd><p>
                        Returns a single-valued number of immutable texture levels in a texture view.
                        See <a href="glTextureView.xml"><span class="citerefentry"><span class="refentrytitle">glTextureView</span></span></a>.
                    </p></dd></dl></div><p>
        In addition to the parameters that may be set with <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
        <code class="function">glGetTexParameter</code> accepts the following read-only parameters:
    </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_TEXTURE_IMMUTABLE_FORMAT</code></span></dt><dd><p>
                        Returns non-zero if the texture has an immutable format. Textures become
                        immutable if their storage is specified with <a href="glTexStorage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexStorage1D</span></span></a>,
                        <a href="glTexStorage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexStorage2D</span></span></a> or <a href="glTexStorage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexStorage3D</span></span></a>.
                        The initial value is <code class="constant">GL_FALSE</code>.
                    </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
            If an error is generated,
            no change is made to the contents of <em class="parameter"><code>params</code></em>.
        </p><p>
            <code class="constant">GL_DEPTH_STENCIL_TEXTURE_MODE</code>, <code class="constant">GL_TEXTURE_VIEW_MIN_LEVEL</code>,
            <code class="constant">GL_TEXTURE_VIEW_NUM_LEVELS</code>, <code class="constant">GL_TEXTURE_VIEW_MIN_LAYER</code>,
            <code class="constant">GL_TEXTURE_VIEW_NUM_LAYERS</code> and <code class="constant">GL_TEXTURE_IMMUTABLE_LEVELS</code> are available only if the GL version is 4.3 or greater.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> or <em class="parameter"><code>pname</code></em> is not an
            accepted value.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
            <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
            <a href="glTexStorage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexStorage1D</span></span></a>,
            <a href="glTexStorage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexStorage2D</span></span></a>,
            <a href="glTexStorage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexStorage3D</span></span></a>,
            <a href="glTextureView.xml"><span class="citerefentry"><span class="refentrytitle">glTextureView</span></span></a>
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 1991-2006
            Silicon Graphics, Inc. Copyright <span class="trademark"></span>© 2010-2012
            Khronos Group. This document is licensed under the SGI
            Free Software B License. For details, see
            <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div></body></html>
