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<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDrawArraysInstanced - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDrawArraysInstanced"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDrawArraysInstanced — draw multiple instances of a range of elements</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glDrawArraysInstanced</b>(</code></td><td>GLenum  </td><td><var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">first</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">count</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">primcount</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
                    Specifies what kind of primitives to render. Symbolic constants <code class="constant">GL_POINTS</code>,
                    <code class="constant">GL_LINE_STRIP</code>, <code class="constant">GL_LINE_LOOP</code>, <code class="constant">GL_LINES</code>,
                    <code class="constant">GL_TRIANGLE_STRIP</code>, <code class="constant">GL_TRIANGLE_FAN</code>, <code class="constant">GL_TRIANGLES</code>
                    <code class="constant">GL_LINES_ADJACENCY</code>, <code class="constant">GL_LINE_STRIP_ADJACENCY</code>,
                    <code class="constant">GL_TRIANGLES_ADJACENCY</code>, <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code> and <code class="constant">GL_PATCHES</code>
                    are accepted.
                </p></dd><dt><span class="term"><em class="parameter"><code>first</code></em></span></dt><dd><p>
                    Specifies the starting index in the enabled arrays.
                </p></dd><dt><span class="term"><em class="parameter"><code>count</code></em></span></dt><dd><p>
                    Specifies the number of indices to be rendered.
                </p></dd><dt><span class="term"><em class="parameter"><code>primcount</code></em></span></dt><dd><p>
                    Specifies the number of instances of the specified range of indices to be rendered.
                </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glDrawArraysInstanced</code> behaves identically to <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>
            except that <em class="parameter"><code>primcount</code></em> instances of the range of elements are executed and the value of the internal counter
            <em class="parameter"><code>instanceID</code></em> advances for each iteration. <em class="parameter"><code>instanceID</code></em> is an internal 32-bit integer counter
            that may be read by a vertex shader as <code class="constant">gl_InstanceID</code>.
        </p><p>
            <code class="function">glDrawArraysInstanced</code> has the same effect as:
            </p><pre class="programlisting">    if ( mode or count is invalid )
        generate appropriate error
    else {
        for (int i = 0; i &lt; primcount ; i++) {
            instanceID = i;
            glDrawArrays(mode, first, count);
        }
        instanceID = 0;
    }</pre><p>
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is not one of 
            the accepted values.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a geometry shader is active and <em class="parameter"><code>mode</code></em>
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        </p><p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>count</code></em> or <em class="parameter"><code>primcount</code></em> are negative.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
            <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
            <a href="glDrawElementsInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstanced</span></span></a>
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2010 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>
