OpenGL SuperBible

Comprehensive Tutorial and Reference

by Richard S. Wright, Benjamin Lipchak, and Nicholas Haemel

First Edition Second Edition Third Edition Fourth Edition

The fourth edition of OpenGL® SuperBible, the newest member of the Addison Wesley OpenGL Technical Library, is now available!

OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of "classic" OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.

Coverage includes:

Sample Code

Complete source code for all platforms (182 MB):SB-AllSource.zip
Source with pre-built binaries (Windows, 120MB):SB-WinwBin.zip
Source with pre-built binaries (Mac OS X, 208MB):SB-MacwBin.zip
Source only, no binaries (Windows, 60MB):SB-WinSrc.zip
Source only, no binaries (Mac OS X, 71MB):SB-MacSrc.zip
Source only, no binaries (Linux, 48MB):SB-LinuxSrc.tar.bz2