OpenGL SuperBible

Comprehensive Tutorial and Reference

by Richard S. Wright, Nicholas Haemel, Graham Sellers and Benjamin Lipchak

First Edition Second Edition Third Edition Fourth Edition Fifth Edition

The fifth edition of OpenGL® SuperBible, the newest member of the Addison Wesley OpenGL Technical Library, is now available!

OpenGL SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s official OpenGL 3.3 specification, this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.

Coverage includes:

Sample Code From Fourth Edition

Complete source code for all platforms (182 MB):SB-AllSource.zip
Source with pre-built binaries (Windows, 120MB):SB-WinwBin.zip
Source with pre-built binaries (Mac OS X, 208MB):SB-MacwBin.zip
Source only, no binaries (Windows, 60MB):SB-WinSrc.zip
Source only, no binaries (Mac OS X, 71MB):SB-MacSrc.zip
Source only, no binaries (Linux, 48MB):SB-LinuxSrc.tar.bz2