Name OVR_multiview2 Name Strings GL_OVR_multiview2 Contact Cass Everitt, Oculus (cass.everitt 'at' oculus.com) Contributors John Carmack, Oculus Jan Paul van Waveren, Oculus Jan-Harald Fredriksen, ARM Sam Holmes, Qualcomm Daniel Koch, NVIDIA Status Incomplete. Version Last Modified Date: October 19, 2018 Author Revision: 0.5 Number OpenGL Extension #479 OpenGL ES Extension #242 Dependencies OpenGL 3.0 or OpenGL ES 3.0 is required. This extension is written against the OpenGL ES Shading Language 3.00.04 specification. This extension requires OVR_multiview. Overview This extension relaxes the restriction in OVR_multiview that only gl_Position can depend on ViewID in the vertex shader. With this change, view-dependent outputs like reflection vectors and similar are allowed. New Tokens None. New Procedures and Functions None. Modifications to The OpenGL ES Shading Language Specification, Version 3.00.04 Including the following line in a shader can be used to control the language features described in this extension: #extension GL_OVR_multiview2 : where is as specified in section 3.5. A new preprocessor #define is added to the OpenGL ES Shading Language: #define GL_OVR_multiview2 1 If the OVR_multiview2 extension is enabled, the OVR_multiview extension is also implicitly enabled. Modifications to Section 7.1 "Built-in Language Variables" (as modified by OVR_multiview): Delete the paragraph which states: It is a compile- or link-time error if any output variable other than gl_Position is statically dependent on gl_ViewID_OVR. If an output variable other than gl_Position is dynamically dependent on gl_ViewID_OVR, the values are undefined. Errors None. Issues (1) Does enabling GL_OVR_multiview2 automatically enable GL_OVR_multiview? RESOLVED: Yes. This was not specified in early drafts of the extension, but this is the behavior of multiple implementations. Revision History Rev. Date Author Changes ---- -------- -------- ----------------------------------------- 0.1 03/18/15 cass Initial draft 0.5 10/19/18 dgkoch Add standard boiler plate shader extension language. Add issue 1 and clarify that this extension implicitly enables OVR_multiview.