The OpenGL Pipeline Newsletter
Volume 004 - Spring 2007
Complete issue is available as a PDF
- Table of Contents Overview
- Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
- Shaders Go Mobile: Announcing OpenGL ES 2.0
- Longs Peak Update: Buffer Object Improvements
- Another Object Lesson
- Transforming OpenGL Debugging to a “White Box” Model
Volume 003 - Winter 2007
Complete issue is available as a PDF
- Table of Contents Overview
- Climbing OpenGL Longs Peak – An OpenGL ARB Progress Update
- Polygons In Your Pocket: Introducing OpenGL ES
- A First Glimpse at the OpenGL SDK
- Using the Longs Peak Object Model
- ARB Next Gen TSG Update
- GLSL: Center or Centroid? (Or When Shaders Attack!)
- OpenGL and Windows Vista™
- Optimize Your Application Performance
- Windows Vista and OpenGL-the Facts
Volume 002 - Autumn 2006
Complete issue is available as a PDF
- Table of Contents Overview
- Transitions
- One SDK to Rule Them All
- The New Object Model
- Platform TSG Update
- “Clean” your OpenGL usage using gDEBugger
Volume 001 - Summer 2006
Complete issue is available as a PDF
- Table of Contents Overview
- A Message from the ARB Secretary
- A Welcome Message from the Ecosystem Working Group
- Free OpenGL Debug Tools for Academic Users
- Superbuffers Working Group Update
- New Texture Functions with Awkward Names to Avoid Ugly Artifacts
- Improved synchronization across GPUs and CPUs - No more glFinish!