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OpenGL BOF at SIGGRAPH 2013

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Jun 18, 2013

The Khronos Group has posted the official Birds of a Feather (BOF) schedule for SIGGRAPH 2013. Along with the OpenGL BOF on July 24th at 7pm there will be eight other BOFs and a BOF Blitz After-Party™ event for the 10th Anniversary of OpenGL ES. Everyone is welcome! Complete details area available on the Khronos Group website.

Voreen 4.3 released

Category: ApplicationsComments Permalink

Jun 14, 2013

Version 4.3 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version adds an octree-based out-of-core volume renderer implemented in OpenCL as well as an OpenGL 4.3 multi-volume raycaster that supports polyhedral proxy geometries and the integration of semi-transparent geometries.

Apple Adds OpenGL 4 Support in OS X 10.9 Mavericks!

Category: GeneralDevelopersApplicationsComments Permalink

Jun 14, 2013

Developers for Apple OS X have been asking for an upgrade from OpenGL 3.x (with GLSL version limitations) to OpenGL 4.x and the powerful core features it exposes like tessellation. With the announcement of OS X Mavericks Apple has added support for OpenGL 4.1 core profile to their operating system.

GLFW 3.0 released

Category: DevelopersComments Permalink

Jun 13, 2013

GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, joystick and time input. Version 3.0 removes deprecated features and adds a new API supporting multiple windows and monitors, sRGB, robustness, OpenGL ES, high-DPI, gamma ramps, callbacks for more events, clipboard text I/O, an error description callback, layout-independent keyboard input, UTF-8 for all strings and more.

A texture viewer for 3D graphics engineers

Category: ApplicationsComments Permalink

Jun 13, 2013

Pico Pixel is a texture viewer for 3D graphics developers. It can zoom in and out on details, inspect color channels and display detailed color information at any pixel. Pico pixel can navigate through the mip levels of textures (2D, cube maps and volumes). Pico Pixel uses OpenGL and GPU technology for fast image operations and smooth user interaction.

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