OpenGL Headline News

NVIDIA GameWorks OpenGL Graphics and Compute Samples

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Jul 18, 2014

The OpenGL Graphics and Compute Samples pack is a resource for cross-platform OpenGL 4 (GL4) and OpenGL ES 2 and 3 (ES2 and ES3) development, targeting Android, Windows, and Linux (x86/x64 and Linux for Tegra). The samples run on all four target platforms from a single source base. Advanced OpenGL features such as Tessellation Shaders, Geometry Shaders, Compute Shaders, Direct State Access, Texture Arrays and Instancing are all demonstrated. In addition, support for NVIDIA’s NSight Tegra Visual Studio plug-in means that developers can experiment with their effects on Windows OpenGL and immediately rebuild and retarget to run on Android Tegra systems, including Tegra K1.

Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead

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Jul 16, 2014

With SIGGRAPH 2014 around the corner, I felt it fitting to post this Steam dev days talk from earlier this year, featuring John MacDonald and Cass Everitt:

KDE Plasma 5 desktop is fully OpenGL accelerated

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Jul 16, 2014

KDE proudly announces the immediate availability of Plasma 5.0, providing a visually updated core desktop experience that is easy to use and familiar to the user. Plasma 5.0 introduces a new major version of KDE’s workspace offering. The new Breeze artwork concept introduces cleaner visuals and improved readability. Central work-flows have been streamlined, while well-known overarching interaction patterns are left intact. Plasma 5.0 improves support for high-DPI displays and ships a converged shell, able to switch between user experiences for different target devices. Changes under the hood include the migration to a new, fully hardware-accelerated graphics stack centered around an OpenGL (ES) scenegraph. This allows offloading computationally expensive graphics rendering tasks onto the GPU which frees up resources on the system’s main processing unit, is faster and more power-efficient.

OGLplus 0.48.0 released

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Jul 14, 2014

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the modern OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

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