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OpenGL Headline News

AMD FirePro collaborates Siemens PLM to implement VBO delivering +5X speed up in Femap 11

Category: DevelopersComments Permalink

Mar 04, 2013

Siemens PLM worked with AMD FirePro to implement OpenGL VBO’s (Vertex Buffer Objects) in Femap 11 CAE software. With the new VBO technology, dynamic rotation of large, complex models is at least five times faster than the previous version when running on the AMD FirePro W5000 and W7000 graphic cards.

GLUS for OpenGL now supports the Raspberry Pi

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Mar 04, 2013

GLUS, a helper library for OpenGL and OpenGL ES now also supports the Raspberry Pi. Three basic OpenGL ES 2.0 examples are included, which do run on Windows and the Raspberry Pi.

Mesa 3D 9.1 Released

Category: GeneralDevelopersComments Permalink

Feb 25, 2013

Mesa 3D is a free and opensource implementation of OpenGL. Version 9.1 brings support for Intel’s Haswell processors. Radeon HD 2000 to 6000 series driver now supports OpenGL 3.1 core profile. Multisample anti-aliasing support on Radeon X1000 series was also added. OpenGL ES 3.0 is now supported on Intel HD Graphics 2000, 2500, 3000, and 4000. The new version also includes basic components to support OpenGL 3.2 and 3.3.

OpenGL Samples Pack 4.3.2.0 released

Category: DevelopersComments Permalink

Feb 20, 2013

The OpenGL Samples Pack 4.3.2.0 mainly adds MacOS X support through a set of 27 OpenGL 3.2 samples and it restaures Linux support. This has been made possible by replacing FreeGLUT by GLFW and removing GLEW which doesn’t support the core profile. The 27 OpenGL 3.2 samples are essentially back port of previously OpenGL 3.3 samples.

NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley

Category: GeneralDevelopersComments Permalink

Feb 18, 2013

Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, Phoronix has posted some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There’s also benchmarks in this article of Unigine Heaven 4.0, which was just released.

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