OpenGL Headline News
Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download from the OpenGL Registry. The OpenGL 4.5 reference card is available for download today, and as usual, an official OpenGL 4.5 feedback thread is awaiting your feedback. The full press release is available here.
Aug 21, 2014
NV_path_rendering is an OpenGL extension for GPU-accelerated path rendering. Recent functionality improvements provide better performance, better typography, rounded rectangles, conics, and OpenGL ES support. This functionality is available today with NVIDIA’s 337.88 drivers. Sample code is available on github.
Aug 20, 2014
The Khronos Group has posted some of the SIGGRAPH 2014 BOF presentation slides online. More to come!
Aug 19, 2014
GLEW is a cross-platform (Windows, Linux, Mac, Unix) open-source C/C++ extension loading library for OpenGL. GLEW 1.11.0 adds support for OpenGL 4.5 and various AMD, EXT, INTEL and NV extensions.
Aug 19, 2014
NeoAxis Group Ltd has released a new version of the free OpenGL-based universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes updated character physics, profiling tool in map editor, WPF widget performance improvements, PhysX improvements and bug fixes.
Aug 13, 2014
Piccante is a C++11 multi-platform (windows, mac os x, and linux) open-source (LGPL license v3.0) imaging library, specifically designed for High Dynamic Range (HDR) processing with OpenGL support. The latest version provides examples for OpenGL 4.0 based on QT5.
Aug 13, 2014
Watch the replay of Monday’s “OpenGL 4.5 Update for NVIDIA GPUs” talk. Piers Daniell explains OpenGL 4.5; Mark Kilgard demonstrates GPU-accelerated Adobe Illustrator CC 2014 and the latest OpenGL functionality on Shield Tablet. This is just one talk in NVIDIA’s “Best of GTC” track of talks with replays available now.
Aug 13, 2014
Mark Kilgard has posted on slideshare his “OpenGL 4.5 Update for NVIDIA GPUs” presented at SIGGRAPH 2014 in Vancouver during NVIDIA’s “Best of GTC” sponsored sessions.
Aug 12, 2014
glbinding is a generated, open-source, cross-platform C++ binding for OpenGL which is solely based on the xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with current code based on other C bindings, e.g., GLEW. glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects. Examples and release downloads are available.
Aug 11, 2014
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Complete information on joining the Khronos Group is available online.