OpenGL Headline News
Sundog adds God Rays, Cloud Shadows to SilverLining SDK
Category: Applications •
Jan 29, 2013
Sundog Software released version 2.7 of its SilverLining Sky, 3D Cloud, and Weather SDK today, rolling out several new visual effects for game and simulation developers. SilverLining supports OpenGL 2.0+ based engines, and OpenGL ES 2.0 under Android. SilverLining 2.7 adds crepuscular rays (God-rays), beams of light emanate from the sun when it’s behind clouds, leading to visually stunning scenes with no extra effort from the developer.
