OpenGL Headline News

Sundog adds God Rays, Cloud Shadows to SilverLining SDK

Category: Applications

Jan 29, 2013

Sundog Software released version 2.7 of its SilverLining Sky, 3D Cloud, and Weather SDK today, rolling out several new visual effects for game and simulation developers. SilverLining supports OpenGL 2.0+ based engines, and OpenGL ES 2.0 under Android. SilverLining 2.7 adds crepuscular rays (God-rays), beams of light emanate from the sun when it’s behind clouds, leading to visually stunning scenes with no extra effort from the developer.

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