OpenGL Headline News
Starting a new series of tutorials about OpenGL Shaders
Category: Developers •
Aug 12, 2011
From the creator of the series “All About OpenGL ES 2” and author of NinevehGL Engine (Free 3D engine for iOS), arrives a new tutorial about OpenGL Shaders. This is the first of three and brings the basic concepts about shaders for beginners, treating concepts like Normals and Tangent Space, differences between per-vertex and per-fragment lights and explaining in-depth what the shaders are. The next tutorials of this series will show how to calculate the complex lights, reflections, bump mapping and more.
