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Rendering of water, fire and sky using the OpenGL API including water tutorial

Category: Developers

Mar 09, 2005

This application demonstrates the realistic rendering of clean and foggy water, fire and sky with vertex and fragment programs. All effects use texture perturbation to avoid a static look. It also features y-axis billboarding and simple collision detection/response. The water effect is explained in a tutorial detailing using OpenGL API vertex and fragment shaders.

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