OpenGL Headline News
Remnants of the Stars OpenGL 2.0 based space sim
Category: Applications •
Feb 08, 2005
Remnants of the Stars is the first space sim to take full advantage of OpenGL 2.0. It uses the OpenGL shading language to create a graphically immersive universe, featuring normal and specular mapping, real time shadows, environment mapping, and more. The game will be released on Windows, OSX, and Linux. Screenshots are currently available.
