OpenGL Headline News
SilverLining 1.5 Adds Precipitation to 3D Clouds and Sky for OpenGL
Jul 08, 2008
Sundog Software announces version 1.5 of its real-time 3D cloud and sky library, SilverLining. In addition to providing physically-based clouds of various types and an accurate simulation of the sky and tone-mapped natural lighting, version 1.5 adds rain and snow effects, 64-bit support, sample code for OpenSceneGraph integration, and significant improvements to the visual quality of clouds in the cumulus family. The new precipitation effects are based on academic research in meteorology surrounding the distribution of particle sizes and their terminal velocities, as well as visual simulation research in how to accurately render the precipitation particles, taking into account the oscillations of the particles as they fall. SilverLining will also adjust the visibility of your scene based on the precipitation type and precipitation rate you specify. Precipitation is attached to individual clouds, so as you pass underneath a rain cloud, rain will start and stop realistically.
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AMD Delivers OpenGL Performance Increase for Linux Professional Graphics Customers
Jul 07, 2008
AMD announced new ATI Catalyst™ drivers with major performance enhancements to ATI FireGL™ professional graphics cards. Availability of this enhanced 8.49.7 Linux driver represents a significant leap for Linux customers seeking improved performance of CAD and digital content creation applications that can offer up to approximately 33 percent faster OpenGL performance than the previous driver based on the SPECviewperf® 9.
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NVIDIA Unleashes GeForce GTX 200 Series GPUs
Jul 07, 2008
NVIDA has unveiled its most powerful graphics processing units (GPU), the GeForce GTX 280 and 260. The GTX 280 has 240 multi-threaded cores and can process video 18 times faster than the latest CPUs. It has 1.4 billion transistors and is capable of nearly a teraflop. Rendering 3D images in realtime is just about the most mathematically intensive task a PC will ever engage in, and these GPUs are aimed at applications that have become increasingly visual, according to NVIDIA. According to Bryan Del Rizzo with NVIDIA, the GTX 280 has 1.4 billion transistors, is compliant with the OpenGL 2.1 standard, and is capable of 0.933 teraflops.
Category: Processors • Comments • Permalink
Catalyst 8.6 drivers released - OpenGL Adaptive Anti-Aliasing Custom Filters support
Jul 07, 2008
Catalyst 8.6 drivers released, and here are some of the new features: This release of Catalyst introduces Adaptive Anti-Aliasing Custom Filters support for OpenGL applications for the ATI Radeon HD 3000 Series, ATI Radeon HD 2000 Series of products. Using the Edge Detect Custom Filter, users can enable 12X and 24X Anti-Aliasing. Selecting 4X Anti-Aliasing plus selecting the Edge Detect filter delivers the equivalent of 12X Anti-Aliasing. Selecting 8X Anti-Aliasing plus selecting the Edge Detect filter delivers the equivalent of 24X Anti-Aliasing.
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NVISION 2008 is coming to San Jose, California, August 25-27
Jul 07, 2008
THE FIRST-EVER VISUAL COMPUTING MEGA-EVENT NVISION will gather together top visual computing professionals, world-class gamers, innovative artists and designers, and cutting-edge researchers to share their ideas, experiences, and passions, all into a 55 hour technical conference. Know OpenGL like the back of your hand? Scale GPUs or develop programs in your sleep? Then continue to read more about our Professional track at NVISION, and find out how to register today.
NVISION for Professionals delivers three days of direct interaction between NVIDIA technical management and you. NVISION is the only event where you have complete access to NVIDIA’s core architects and engineers over several days. These practical seminars and hands-on training sessions are designed to integrate these latest technologies into your current development cycle. Come to NVISION to go beyond learning what is state of the art and dive into how to exploit the power of the NVIDIA technology you currently have. Talk GPU Physics with PhysX team, ray tracing with mental images engineers, and high-performance computing with the CUDA team. And NVIDIA’s Chief Scientist David Kirk will present, for the first time, NVIDIA’s view of the future of graphics.
Here’s a sneek peek at just a few of the Visual Computing Professional sessions:
- OpenGL and the Future. OpenGL 2.1 presentation plus Q&A with our performance experts.
- Multi-GPU Scaling: Dual NVIDIA GPUs are shipping in laptops today. Do you scale to four GPUs and beyond?
- NVIDIA Scene Graph (NVSG): Learn about NVSG techniques and NVSG-based applications.
For more of the complete Visual Computing Professional track click here.
To find out more visit NVISION2008.com or register before July 31st for early bird registration and save $50!
Redsdk becomes the first graphics middleware to get the driver certification from NVIDIA and AMD/ATI
Jul 07, 2008
Redsdk, the only 2D and 3D real-time engine providing photo-realistic rendering functionalities from the same API, becomes the first graphics middleware to receive the driver certification from NVIDIA and AMD/ATI. Redsdk is 100% OpenGL based and offers a unique CPU/GPU hybrid ray tracing toolkit.
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Blink 3D 2.0, OpenGL Based Virtual Worlds Development Platform Released
Jul 03, 2008
Pelican crossing, Inc. has released Blink 3D 2.0, a virtual worlds development platform for creating Web based virtual worlds and 3D environments, which fully support OpenGL via the Ogre graphics engine. Blink 3D also uses the NVIDIA PhysX and OpenAL for audio. The new release includes: orthographic views, drag and drop interface, 40 new and enhanced Behaviors, automatic asset importing and synchronization, theme packs, inDuality universal client, more video formats including .flv, enhanced documentation, video tutorials and code examples and exporters for: 3ds max, Maya, Blender, Sketchup, XSI, AC3D, DeleD, FragMOTION, MilkShape and Gile[s] People have been busy creating some truly wonderful virtual worlds with Blink 3D.
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SWEngine (2D Game Engine)
Jul 02, 2008
SWEngine is free 2D Game Engine which use OpenGL, Glew and GLSL in it’s framework. It has simple api and good api doc so it can learned easily. And nearly 40 tutorial shows you how this engine api used. Features * Application Framework (Application Settings, Game Loop, Time Synchronization) * Display Mechanism (Renderer, Layer Mechanism, Culling, Camera Control, GPU Programming, Item Display Control) * Audio Mechanism (Sound and Music Controls) * User Interaction Handling (Keyboard, Mouse) * Resource Handling (TGA, Shader and music files management) * Physics Mechanism (Fluid Simulation, Particle Systems, Rigid Body Simulation) * Game Helpers (Animators, Compositors, Sprite, Behavior Controllers, Paths) * Windowing System (Automatic Window Generation, Cursor, Toolbar..) * Utility Functions (String, Math, Formatters, etc..)
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ShiVa 1.6 3D Game Development Platform released
Jul 01, 2008
ShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and uses OpenGL for rendering on Windows and Mac OS X (and very soon on Linux), and OpenGL ES on embedded devices such as the iPhone. This new version comes with a lot of new features such as a terrain module and an animation editor. You can give a try to the free and not time limited PLE version.
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Trinity 3D Engine, Powered by OpenGL, is released today.
Jul 01, 2008
Trinity 3D Engine has been released. Installers for v1.0 have are available for Windows, Mac OSX, Linux(Generic.bin), Solaris(Bin) and a generic unix installer. Only the windows version contains binaries for the example. The Windows version is the only version officially supported. We have yet to do full scale unix testing.
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New Catalyst drivers v8.49.7 for FireGL deliver 33% faster Linux OpenGL performance
Jun 30, 2008
The enhanced v8.49.7 Linux Catalyst driver for the FireGL graphics card offer dramatically improved performance of CAD and digital content creation applications and can offer up to 33 percent faster OpenGL performance than the previous drivers.
Category: Processors • Comments • Permalink
gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)
Jun 27, 2008
The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
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Lightsprint realtime GI based on OpenGL now on PS3 and Linux
Jun 27, 2008
Lightsprint released new version of Lightsprint SDK, realistic lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time GI rendering based on OpenGL API, improves Collada support, adds tone mapping, adds faster GI techniques and demos. 3D Render Ltd licensed Lightsprint SDK.
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FurMark 1.4.0 - OpenGL Benchmark
Jun 24, 2008
FurMark is an OpenGL benchmark that stresses the GPU with fur rendering. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test). This new version fixes some minor bugs and adds command line parameters as well as a Xtreme Burning mode to overheat the GPU!
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AsdGraph3D OpenGL based Excel Addin v1.2 is released!
Jun 23, 2008
J & L Associates is pleased to release AsdGraph3D Excel Addin v1.2, an OpenGL based 3D plotter/visualizer within MS Excel. This new version adds silky smooth rotation with an ArcBall interface, an new option to plot data as paired line segments and the support for color attributes for individual data points.
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OpenGL.org Recent Headlines - View News Archives with Descriptions
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