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OpenGL Headline News

Triton Ocean SDK 1.3 Improves Ship Wakes

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Feb 06, 2012

A new revision of the Triton Ocean SDK adds propeller backwash effects to its 3D ship wakes and FFT-based waves, together with improved support for geocentric / ECEF coordinate systems and improved accuracy for height queries on the ocean surface. Triton takes advantage of OpenCL in addition to OpenGL 2.x - 4.x, and is available for Windows and Linux developers. Demos, screenshots, and a free evaluation SDK are available at Sundog Software’s website.

C/C++ interpreter 7.0 and Embedded Ch 7.0 with OpenGL support released

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Feb 03, 2012

Ch is an embeddable C/C++ scripting interpreter for 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. Ch version 7.0 is a major release with many new features to make Ch especially appealing for secondary school and college students to learn computing and math.

Qt SDK 1.2 Released with threaded OpenGL

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Feb 03, 2012

Qt SDK 1.2 update sets a new baseline for the developers for a longer perspective. Qt SDK 1.2 now integrates the very latest tools, most recent mobile build targets for Symbian and Nokia N9, and the still fresh Qt 4.8 for desktops. Threaded OpenGL support enables those who are not OpenGL-ninjas to render OpenGL from more than one thread concurrently. More info on threaded OpenGL in 4.8 is available in this post.

Khronos Group launches 2012 Pan Pacific Tour starting in February

Category: GeneralDevelopersComments Permalink

Feb 03, 2012

Throughout 2012, The Khronos Group is hosting a series of media events, educational sessions and F2F meetings for consortium members and prospective clients. The Khronos Pan Pacific Road Show 2012 is devoted to our members and colleagues in the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL and WebCL. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012.

BoneLab 2 uses multiple OpenGL Windows for visual Dissection

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Feb 02, 2012

In Windows Application BoneLab 2, a new 3D model management technique for visual dissection of a complex 3d model has been implemented. All parts of an anatomical model with a high number of components are displayed in small tile windows, corresponding to a high number of OpenGL viewports. A subsection of the full model can be quickly assembled via tile picking selection. The resulting subsection of the model will be automatically sized and focused. Free Demo program BoneLab 2 Demo is available for download.

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