OpenGL Headline News
Real-Time Fluid Simulation demo using the OpenGL API
Category: Applications •
Jan 07, 2005
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. This demos shows real-time particle-based fluid simulation using Smoothed Particle Hydrodynamics. OpenGL ARB fragment and vertex programs are used for rendering the realistic fluid surface. The demo enables the user to interact with fluids.
