OpenGL Headline News
Real-time Global Illumination with OpenGL 4.2
Category: Developers •
May 31, 2012
What’s the future of video game realism? Real-time global illumination! Watch Cyril Crassin explain and demo octree-based voxelization for global illumination. This technique relies on atomics with OpenGL 4.2’s new image load/store functionality to build the voxelized octree.

