OpenGL Headline News
Category: Developers •
Jul 06, 2007
Graphcomp, in recent collaboration with the ImageMagick team, has added new APIs to PerlMagick 6.3.5 - providing tight integration between Perl OpenGL (POGL) and IM’s image cache.
Leveraging POGL’s OpenGL::Array objects, Graphcomp has released an extensible OpenGL::Image module that allows developers to share C pointers between IM’s image cache and OpenGL’s textures, FBOs and VBOs - without copying/casting/conversion - for significant performance improvement over IM’s blobs.
This simplifies loading/managing/saving textures/data (IM supports most image formats), and allows developers to use ImageMagick features to process frames.
OpenGL::Image provides a plug-in architecture allowing future support for additional imaging engines.
For developers that do not require all the features of ImageMagick, OpenGL::Image defaults to a built-in pure-Perl Targa engine (uncompressed RGBA).