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Tutorials & presentations at GDC 2006 on on advanced OpenGL API effects and the OpenGL Shading L
Jan 26, 2006
The Game Developers Conference (GDC), March 20-24, 2006 in San Jose, CA will feature a number of sessions related to the OpenGL API, OpenGL Shading Language and OpenGL ES. Of particular interest:
- Advanced Visual Effects with OpenGL
- Cross-Platform Shader Development with FX Composer 2
- GPU Performance Tuning with NVIDIA Performance Tools
- Graphics Rendering With OpenGL ES
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