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OpenGL 4 Shading Language Cookbook, Second Edition has been released

Jan 06, 2014

The second edition of the OpenGL 4 Shading Language Cookbook is now available. This new edition includes coverage of recent additions to OpenGL such as compute shaders, image load/store, immutable textures, debug messaging, separate attribute format and more. Other additions include recipes on order independent transparency and shadow volumes. Full source code is available via GitHub.

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