OpenGL News Permalink
Sep 07, 2012
Equalizer is the standard framework to create and deploy parallel, scalable OpenGL 3D applications. Equalizer 1.4 is a feature release extending the 1.0 API, introducing major new features, most notably asynchronous readbacks, region of interest and thread affinity for increased performance during scalable rendering. It culminates over seven years of development and decades of experience into a feature-rich, high-performance and mature parallel rendering framework and related high-performance C++ libraries.