OpenGL News Permalink

WinSnipes V1.02 released with OpenGL support!

Nov 20, 2008

WinSnipes is an updated re-make of the classic original game with a number of significant enhancements! The game is free to download, incredibly nostalgic for those who have been around long enough to have enjoyed the original, and best of all features an abstract application of OpenGL rendering by using it to accelerate a text-based game!

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OpenGL based 3D modelling application Ayam 1.15 released

Nov 18, 2008

Ayam is a free 3D modelling environment for the RenderMan interface, distributed under the BSD licence. This release adds support for approximating curves and improves the offset curves. Script objects now maintain individual parameter sets. Gordon caps (from non planar curves) are more robust and the GLU NURBS tesselation now keeps texture coordinates intact.

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ALT Software announces integration of DO-178B OpenGL graphics libraries and safety-critical RTOS, Deos™

Nov 17, 2008

ALT Software announced today the technology integration of ALT’s DO-178B OpenGL graphics libraries and the safety-critical RTOS, Deos™ (DDC-I Embedded Operating System). This technical product collaboration is fully certifiable to Level A, the highest FAA standard for flight critical software, and is proven in the market with combined deployed solutions.

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ATI Officially Release Catalyst™ 8.11 Display Driver

Nov 14, 2008

This release of ATI Catalyst™ enables users to verify whether an application is running in ATI CrossFireX™ mode. The new option found in the ATI Catalyst™ Control Center system tray, will allow users to verify whether a Direct3D or OpenGL application is running in ATI CrossFireX™ mode.

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Seac02 unveils linceoVR 3.0 opengl augmented reality and realtime rendering software for designers

Nov 11, 2008

LinceoVR 3.0 using OpenGL is the first software that integrates Realtime Render functionality (Youtube) for Design Review and Augmented Reality (Youtube). Augmented Reality is the possibility to instantaneously and interactively visualize a virtual prototype in the surrounding environment. LinceoVr uses GLSL shaders, and ambient occlusion shadows to visualize over 20M polygons in realtime—even in OpenGL qudbuffer stereo.

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SolidWorks 2009 performance significantly enhanced by OpenGL VBO support on FirePro

Nov 10, 2008

This video compares shaded model performance in SolidWorks 2007 and SolidWorks 2009 running on a FirePro v7700. The primary boost that you see in performance for SolidWorks 2009 is due to support for OpenGL Vertex Buffer Objects (VBO) and the optimized FirePro driver. The numbers from the video for rotating the shaded aircraft engine model 500 times: SW 2007 (w/o VBO): Time: 13.36 sec at 37.50 FPS SW 2009 (w/ VBO): Time: 7.83 at 64.00 FPS

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OpenGL Tutorial website launches

Nov 04, 2008

A new tutorial site called DevNucleus has opened. It will contain several various tutorials relating software development. Currently it features articles on the Glux library, OpenGL, Win32 and other various topics.

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GLEW 1.5.1 adds support for OpenGL 3.0 and new extensions

Nov 04, 2008

The OpenGL Extension Wrangler Library (GLEW) is an open-source cross-platform OpenGL API extension loading library. GLEW supports the majority of OpenGL extensions on a variety of platforms, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris. GLEW 1.5.1 adds core OpenGL 3.0 functionality and 31 new extensions.

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OpenCL on the Fast Track

Oct 31, 2008

HPCwire has posted a blog on the fast paced OpenCL efforts underway at the Khronos Group. Version 1.0 of OpenCL is currently scheduled to be released in early December at SIGGRAPH Asia 2008 in Singapore. “If they succeed, that’s got to be some kind of industry spec development record—basically from prototype to final in 6 months” wrote Michael Feldman, editor of HPCwire. Khronos will be presenting an OpenCL technical briefing and reception at SC08 on Monday, November 17. Anyone who is interested can attended at no charge. Appetizers and cold beer will be provided!

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OpenGL Mathematics (GLM) 0.8.1 released

Oct 31, 2008

The new version of GLM has been released. GLM is a platform independent C++ mathematics library for 3D software based on the OpenGL Shading Language. Furthermore, GLM provides optional extended feature such as quaternion, transformations, matrix inverse, etc. This release has been developed against GLSL 1.3 specification.

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OpenGL Shell v.0.3 available as open source

Oct 31, 2008

OpenGL Shell is an open source and cross-platform OOP-based wrapper around OpenGL and NVIDIA Cg C-based APIs. The goal of wrapper is to provide abstraction over numerous GL calls, window-system differences and GLSL/Cg shaders. With wrapper it is possible to write managed code, using smart pointers to avoid memory leaks, which impossible with ‘pure’ OpenGL. Now library supports OS Windows XP/Vista and Linux as well.

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Cg Toolkit 2.1 Released

Oct 30, 2008

The Cg Toolkit provides a free cross-platform shading language compiler and runtime API for programmable shading. Write your shader once and deploy it to any API or platform. Cg Toolkit compiles Cg shaders and CgFX effects to OpenGL assembly extensions, GLSL, DirectX 9 assembly, HLSL9, and DirectX 10’s HLSL10. Cg Toolkit supports Linux, Windows, Mac OS X, and Solaris.

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Voreen Volume Rendering Engine 1.5 available as open source - uses OpenGL and GLSL

Oct 30, 2008

The Voreen 1.5 volume rendering engine is now available as open source. Voreen exploits OpenGL as well as GLSL to allow easy and flexible high-performance volume ray-casting on the GPU. Results and programming tutorials available on the website. The goal of the Voreen project is to develop an open source volume rendering engine which allows interactive visualization of volumetric data sets by allowing high flexibility when integrating new visualization techniques.

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NVIDIA posts NVISION 2008 presentations on OpenGL, OpenGL 3.0, Cg, and CUDA

Oct 30, 2008

NVIDIA has posted slides from the joint NVISION 2008 presentations on OpenGL, OpenGL 3.0, Cg, and CUDA. This four part set covers OpenGL and the Future, GeForce 8 Features for OpenGL, Cg 2.1 - “C for Graphics” for All 3D APIs and Platforms and finally OpenGL and CUDA. The presentation was made by Michael Gold, Mark Kilgard, and Barthold Lichtenbelt of NVIDIA.

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Tribal Trouble 2 now browser based hardware accelerated using OpenGL

Oct 29, 2008

The sequel of the cross-platform OpenGL based RTS game Tribal Trouble has been transformed into a game that launches directly from the browser. While taking advantage of the extensive possibilities of a browser for displaying all the quests, missions and expansions, the game doesn’t settle for traditional flash-style gaming integrated in the website, but launches a fully hardware accelerated 3D window using OpenGL, in fullscreen. A standard Java browser plugin is required as our implementation uses the Lightweight Java Game Library (LWJGL).

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