Part of the Khronos Group

OpenGL News Permalink

Deferred Rendering in Leadwerks Engine (Links to PDF)

Jun 05, 2008

Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine.  The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.

Category: ApplicationsPermalink

Column Header
Column Footer