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Khronos Group launches 2012 Pan Pacific Tour

Feb 03, 2012

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The Khronos Group is hosting a series of media events, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL and WebCL. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012. Event registration is filling up fast, please be sure to reserve your spot today.

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VR Kitchen Design Software: New Pro Version Launched

Feb 07, 2012

VR Kitchen Pro harnesses the power of OpenGL to provide immersive and interactive walk-throughs of kitchen designs. Professional kitchen designers are able to show their clients impressive 3D displays with high quality rendering effects.

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AMD FirePro V3900 offers OpenGL workstation performance, reliability at entry-level price

Feb 07, 2012

The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. It is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.

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Triton Ocean SDK 1.3 Improves Ship Wakes

Feb 06, 2012

A new revision of the Triton Ocean SDK adds propeller backwash effects to its 3D ship wakes and FFT-based waves, together with improved support for geocentric / ECEF coordinate systems and improved accuracy for height queries on the ocean surface. Triton takes advantage of OpenCL in addition to OpenGL 2.x - 4.x, and is available for Windows and Linux developers. Demos, screenshots, and a free evaluation SDK are available at Sundog Software’s website.

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C/C++ interpreter 7.0 and Embedded Ch 7.0 with OpenGL support released

Feb 03, 2012

Ch is an embeddable C/C++ scripting interpreter for 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. Ch version 7.0 is a major release with many new features to make Ch especially appealing for secondary school and college students to learn computing and math.

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Qt SDK 1.2 Released with threaded OpenGL

Feb 03, 2012

Qt SDK 1.2 update sets a new baseline for the developers for a longer perspective. Qt SDK 1.2 now integrates the very latest tools, most recent mobile build targets for Symbian and Nokia N9, and the still fresh Qt 4.8 for desktops. Threaded OpenGL support enables those who are not OpenGL-ninjas to render OpenGL from more than one thread concurrently. More info on threaded OpenGL in 4.8 is available in this post.

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BoneLab 2 uses multiple OpenGL Windows for visual Dissection

Feb 02, 2012

In Windows Application BoneLab 2, a new 3D model management technique for visual dissection of a complex 3d model has been implemented. All parts of an anatomical model with a high number of components are displayed in small tile windows, corresponding to a high number of OpenGL viewports. A subsection of the full model can be quickly assembled via tile picking selection. The resulting subsection of the model will be automatically sized and focused. Free Demo program BoneLab 2 Demo is available for download.

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Linderdaum Engine SDK 0.6.06 has been released

Jan 30, 2012

Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.

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ogldev: ‘Deferred Shading - Part 1’ tutorial published

Jan 30, 2012

The 35th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the first out of three tutorials that introduce the subject of deferred shading.

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OpenGL 3.3 Tutorials

Jan 30, 2012

A new collection of 13 OpenGL 3.3 tutorials. These tutorials range from window creation to normal mapping and render-to-texture, and also feature a strong introduction to matrices and transformations.

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Abyssal Server and management system from makers of OpenGL based gaming engine

Jan 25, 2012

Abyssal Technologies, developer of the OpenGL based engine and tool set has a new proprietary server management solution available for the hosting of commercial grade massively multiplayer games. Everything required for properly supporting and managing a commercial grade massively multiplayer title.

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Graphics And Physics Framework - Graphics And Physics Update

Jan 19, 2012

The GLSL Shader Library was revised due to compatibility issues with the latest AMD Catalyst driver 12.1. All OpenCL physics demo programs are now running (CPU physics only) without an installed OpenCL platform. Therefore an additional Physics and Worker Thread Framework was developed.

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OGLplus 0.9.0 released

Jan 19, 2012

OGLplus is a open-source header-only library which implements a thin object-oriented facade over the OpenGL C-language API. It provides wrappers which automate resource and object management and make the use of OpenGL in C++ safer and easier.

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“The OpenGL 4.0 Shading Language Cookbook” available

Jan 11, 2012

The OpenGL Shading Language 4.0 Cookbook is a practical guide that takes you from the basics of programming with GLSL 4.0 and OpenGL 4.0, through basic lighting and shading techniques, to more advanced techniques and effects. It presents techniques for producing basic lighting and shading effects; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques, shadowing, tessellation and geometry shaders, noise, and animation.

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OpenGL 3.3 Tutorials For Windows

Jan 09, 2012

These OpenGL 3.3 Tutorials for Windows are written in a step-by-step fashion, starting from context creation. For those who want to learn and use modern OpenGL on Windows with no or little experience, these tutorials will give you a good foundation for your OpenGL programming.

Category: Developers

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