OpenGL Headline News
ovPlanet planetary terrain renderer renders high detail textures using the OpenGL Shading Language
Category: Applications •
May 17, 2006
ovPlanet is aan icosahedron based real-time planetary terrain triangulator utilizing recursive subdivision of equilateral triangles. Subdivision is determined by several impact factors including screen-space area, normal deviation and triangle area. The OpenGL API-based rendering uses the OpenGL Shading Language for high detail texturing.
