Part of the Khronos Group
News Type Content of interest to everyoneGeneral Content for developers & codersDeveloper 3D applications & gamesApplications & Games 3D graphics cardsProcessors

OpenGL Headline News

OpenGL/OpenGL ES development system: myOSx11-GL

May 06, 2008

myOSx11-GL is a Live CD system with focus on OpenGL/OpenGL ES and Game development, it also tries to be very small so it can run completly from RAM and therefore be faster and more responsive. Live CD image (75Mb) includes Xorg, Xgl/Compiz, Gimp, Blender and Opera. It works on PC and x86 Macintosh with minimum 256Mb system RAM. There are four development Add-Ons with over 100 OpenGL(ES) demos, each SDK is preconfigured so all the sorce code and demos will compile on one simple command: ‘make’ 1.) 10Mb - GLX, native X11 OpenGL interface 2.) 13Mb - Trolltech Qt-X11 OpenGL (Qt Embedded - OpenGL ES) 3.) 22Mb - PowerVR - OpenGL ES 1.1 and 2.0 4.) 2Mb - Scitech SNAP/MGL framebuffer OpenGL (X-less)

Category: Applications • (1) Comments Permalink

OpenGL.org Recent Headlines - View News Archives with Descriptions

Column Header

OpenGL Pipeline Newsletter - Vol 004

Newsletter Sign Up




Message Boards: Recent New Topics


Khronos APIs
Recent News

Column Footer
Column Header

RSS News Feeds

RSS News Feeds


Featured Book


Links



Recent OpenGL
Job Postings


OpenGL User Poll

What is your primary OS?
Total Votes: 734
Apple OS X
13 %  11% (82)
 
Linux (any flavour)
50 %  41% (299)
 
Unix (FreeBSD, etc)
2 %  2% (12)
 
Windows NT/2000
2 %  2% (17)
 
Windows Vista
10 %  9% (66)
 
Windows XP
41 %  34% (253)
 
other
1 %  1% (5)
 

News Highlights from April 2008

Column Footer