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NVIDIA Gelato v2.1 for photorealistic OpenGL API-based rendering improves stereo rendering, fog lights, and performance

Category: Applications

Mar 12, 2007

Gelato is a hardware-accelerated, non-real-time final-frame renderer that uses NVIDIA GPU as a floating point math processor and the OpenGL API for rendering. This allows Gelato to render photorealistic images quickly with antialiased texture, environment, and shadow mapping,  motion blur, raytracing and more, at higher quality than traditionally associated with real-time graphics processing on the GPU.  The new v2.1 adds faster raytracing and ambient occlusion, improved stereo rendering , fog lights, and support for hair in Maya.  Available for Windows XP and Linux.

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