OpenGL Headline News
Nexuiz 2.1 deathmatch game uses advanced OpenGL API-based Quake1 engine and OpenGL Shading Language shaders
Category: Applications •
Sep 17, 2006
Nexuiz is a deathmatch game which uses the Darkplaces advanced Quake1 engine, built on the OpenGL API. Darkplaces features include Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Nexuiz 2.0 added advanced bot AI, five new maps, new particle effect system, weapon changes, and complete precompiled bumpmapping with OpenGL Shading Language shaders. V2.1 adds several enhancements and bug fixes.