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Mesa 3D 9.1 Released

Categories: General | Developers |

Feb 25, 2013

Mesa 3D is a free and opensource implementation of OpenGL. Version 9.1 brings support for Intel’s Haswell processors. Radeon HD 2000 to 6000 series driver now supports OpenGL 3.1 core profile. Multisample anti-aliasing support on Radeon X1000 series was also added. OpenGL ES 3.0 is now supported on Intel HD Graphics 2000, 2500, 3000, and 4000. The new version also includes basic components to support OpenGL 3.2 and 3.3.

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OpenGL Samples Pack 4.3.2.0 released

Categories: Developers |

Feb 20, 2013

The OpenGL Samples Pack 4.3.2.0 mainly adds MacOS X support through a set of 27 OpenGL 3.2 samples and it restaures Linux support. This has been made possible by replacing FreeGLUT by GLFW and removing GLEW which doesn’t support the core profile. The 27 OpenGL 3.2 samples are essentially back port of previously OpenGL 3.3 samples.

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NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley

Categories: General | Developers |

Feb 18, 2013

Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, Phoronix has posted some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There’s also benchmarks in this article of Unigine Heaven 4.0, which was just released.

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OGLplus 0.26.0 released

Categories: Developers |

Feb 14, 2013

OGLplus is an open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.

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Modern OpenGL tutorials

Categories: Developers | Applications |

Feb 14, 2013

A series of articles about modern OpenGL on Mac, with a focus on making games. All the code is open source, and downloadable from github. You can find more tutorials and code samples on the OpenGL Community wiki.

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Unigine Engine Now Complies With OpenGL 3.2 Core

Categories: Developers | Applications |

Feb 12, 2013

Phoronix notes that a development log update posted to the Unigine website shows Unigine now supports anti-aliasing on Mac OS X and the OpenGL renderer targeting the OpenGL 3.2 Core Profile specification.

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OpenGL status update for January 2013

Categories: Developers |

Feb 05, 2013

G-Truc has posted the January 2013 OpenGL status update: tested drivers this month are AMD Catalyst 13.2 beta 3, Intel 15.31.64.2885 and NVIDIA Forceware 313.95 beta. No newer drivers for Intel, instead the same driver from the last status update was used.

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Nsight Visual Studio Edition 3.0 RC 1 with OpenGL Debugging Support Now Available for Download!

Categories: Developers | Processors |

Feb 01, 2013

The NVIDIA Developer Tools team is proud to announce the first full featured release candidate of NVIDIA Nsight Visual Studio Edition 3.0. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler GK110 architecture found in Tesla® K20 and CUDA 5.0.

  • Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
  • Support for OpenGL GLSL GPU shader debugging.
    • GLSL 3.3 and higher applications are supported on a remote debugging setup.
    • GLSL 4.2 core applications are supported on a local debugging setup.
  • Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.

 

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