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Remo 3D v2.2 OpenGL based renderer offers new OSG File Formats and 64-bit Support

Categories: Applications |

Feb 29, 2012

Remograph announced the release of Remo 3D v2.2. Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. The primary file format is OpenFlight. Remo 3D is using OpenGL and OpenSceneGraph for rendering and the software is currently available for Microsoft® Windows 7/Vista/XP/2000 and Linux.

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YOUi Labs released a new white paper: Using OpenCL to improve performance in Natural User Interfaces

Categories: 

Feb 28, 2012

YOUi Labs, experts in developing Natural User Interfaces (NUI) for embedded platforms, examines in a new white paper how both General Purpose Graphics Processing Units (GPGPU) and The Khronos Group’s OpenCL specification can be used in a NUI engine to best utilize the available hardware for efficiency and improved user experience. The white paper is available online.

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ogldev: ‘Deferred Shading - Part 2’ tutorial published

Categories: Developers |

Feb 28, 2012

The 36th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the second out of three tutorials that introduce the subject of deferred shading.

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Linderdaum Engine SDK 0.6.08 released

Categories: Developers |

Feb 27, 2012

A new revision of the Linderdaum Engine SDK adds improved OpenGL and OpenGL ES rendering speed. Extensive profiling has increased framerate in our Android demos. Minor changes include dynamic locale switching in configuration files and FreeType text alignment. Linderdaum Engine is an open-source gaming engine for Windows and Android written in C++.

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OGLplus 0.11.0 released

Categories: Developers |

Feb 24, 2012

OGLplus is a lightweight open-source library which implements a thin object-oriented facade over the OpenGL (version 3 and higher) C-language API. It provides wrappers which automate resource and object management and make the use of OpenGL in C++ safer and easier.

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PixelLight engine 0.9.11 released

Categories: Developers |

Feb 23, 2012

Version 0.9.11 of the free open-source, cross-platform 3D application framework PixelLight has been released. We’re using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via GUI. There are basic edit features for visual debugging, including 3D transform gimzos allowing it to directly manipulate scene nodes within the 3D viewport with the mouse. When scripting for instance in Lua, the interactive realtime RTTI browser becomes handy. On the renderer side, we added “Fast Approximate Anti-Aliasing” (FXAA) and support for volume texture compression (VTC).

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ClanLib SDK 2.3.5 Release

Categories: Developers |

Feb 23, 2012

This ClanLib SDK update includes numerious fixes including improved OpenGL framebuffer support, optimised program object state tracker and fixing point sprites for legacy opengl contexts.

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New OpenGL and OpenCL infrastructure in next version of Apple OS

Categories: Developers |

Feb 17, 2012

Apple on Thursday announced Mac OS X 10.8, dubbed “Mountain Lion,” the next major release of its Mac operating system, set to launch on the Mac App Store this summer. For developers, there are hundreds of new APIs that allow access to core technologies and enhanced features in OS X. There’s also a new graphics infrastructure underpinning OpenGL and OpenCL and implementing GLKit, first introduced in iOS 5, making it easier to create OpenGL apps.

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Khronos Group Announces the KITE Initiative to Connect Industry to Education

Categories: Developers |

Feb 17, 2012

The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES.  The KITE web-site is now available for educators and students to enroll and share courseware.

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Cg Toolkit 3.1 February 2012 Available

Categories: Developers | Applications |

Feb 14, 2012

Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The February 2012 release includes: Added Cg language support for uniform buffers Added OpenGL Unified Buffer Object (UBO) support for buffers Added OpenGL GLSL version 110 and 120 translation support New tessellation examples added New uniform buffer examples added VC10 projects added for examples Updated Cg 3.1 reference documentation is available for browsing.

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Tell us your experience with OpenGL apps on FirePro GPUs for a chance to win a new FirePro V5900

Categories: Developers |

Feb 14, 2012

Post a comment describing your experience with reliability, stability and compatibility for any recent FirePro graphic cards in any OpenGL or OpenCL accelerated application. Posting enters you into a sweepstakes to win one of 3 - AMD FirePro V5900 professional graphics cards. We are looking for feedback from professional users in the OpenGL and OpenCL community.

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VMD (Visual Molecular Dynamics) Version 1.9.1 Released

Categories: Developers | Applications |

Feb 14, 2012

VMD version 1.9.1 adds many new visualization and analysis features, and includes updated GLSL shaders for fast point sprite style sphere rendering. VMD uses GPUs to accelerate many of the most computationally demanding visualization and analysis features of interest to biomedical researchers. VMD 1.9.1 advances these capabilities further, adding a CUDA-accelerated implementation of the new QuickSurf molecular surface representation, enabling smooth trajectory animation for moderate sized biomolecular complexes consisting of a few hundred thousand to one million atoms, and interactive display of molecular surfaces for multi-million atom complexes, e.g. large virus capsids. VMD 1.9.1 also includes a new CUDA/OpenGL interop fast path to reduce host-device copies for triangle meshes produced by data-parallel CUDA kernels, and improves support for OpenCL across the board.

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OpenCL Studio 2.0 has been released!

Categories: Applications |

Feb 14, 2012

OpenCL Studio 2.0 has been released OpenCL Studio integrates OpenCL and OpenGL into a single development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualizations. Version 2.0 now conforms to the Lua plug-in architecture and closely integrates the open-source libCL parallel algorithm library. A complete version of OpenCL Studio is freely available for download at www.opencldev.com, including instructional videos and technology showcases.

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VR Kitchen Design Software: New Pro Version Launched

Categories: Applications |

Feb 07, 2012

VR Kitchen Pro harnesses the power of OpenGL to provide immersive and interactive walk-throughs of kitchen designs. Professional kitchen designers are able to show their clients impressive 3D displays with high quality rendering effects.

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AMD FirePro V3900 offers OpenGL workstation performance, reliability at entry-level price

Categories: Developers | Processors |

Feb 07, 2012

The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. It is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.

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Triton Ocean SDK 1.3 Improves Ship Wakes

Categories: Developers |

Feb 06, 2012

A new revision of the Triton Ocean SDK adds propeller backwash effects to its 3D ship wakes and FFT-based waves, together with improved support for geocentric / ECEF coordinate systems and improved accuracy for height queries on the ocean surface. Triton takes advantage of OpenCL in addition to OpenGL 2.x - 4.x, and is available for Windows and Linux developers. Demos, screenshots, and a free evaluation SDK are available at Sundog Software’s website.

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C/C++ interpreter 7.0 and Embedded Ch 7.0 with OpenGL support released

Categories: Developers | Applications |

Feb 03, 2012

Ch is an embeddable C/C++ scripting interpreter for 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. Ch version 7.0 is a major release with many new features to make Ch especially appealing for secondary school and college students to learn computing and math.

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Qt SDK 1.2 Released with threaded OpenGL

Categories: Developers |

Feb 03, 2012

Qt SDK 1.2 update sets a new baseline for the developers for a longer perspective. Qt SDK 1.2 now integrates the very latest tools, most recent mobile build targets for Symbian and Nokia N9, and the still fresh Qt 4.8 for desktops. Threaded OpenGL support enables those who are not OpenGL-ninjas to render OpenGL from more than one thread concurrently. More info on threaded OpenGL in 4.8 is available in this post.

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Khronos Group launches 2012 Pan Pacific Tour

Categories: General | Developers |

Feb 03, 2012

new graphic

The Khronos Group is hosting a series of media events, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL and WebCL. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012. Event registration is filling up fast, please be sure to reserve your spot today.

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BoneLab 2 uses multiple OpenGL Windows for visual Dissection

Categories: Developers | Applications |

Feb 02, 2012

In Windows Application BoneLab 2, a new 3D model management technique for visual dissection of a complex 3d model has been implemented. All parts of an anatomical model with a high number of components are displayed in small tile windows, corresponding to a high number of OpenGL viewports. A subsection of the full model can be quickly assembled via tile picking selection. The resulting subsection of the model will be automatically sized and focused. Free Demo program BoneLab 2 Demo is available for download.

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