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DiSTI Expands Visual Interface Bundle for Embedded Systems (VIBE)

Categories: Applications |

Apr 29, 2011

DiSTI’s Human Machine Interface development tool set integrated with ALT Software’s Embedded OpenGL libraries and Lockheed Martin’s Smart Brick processor, on display at ESC

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Bino 1.0 OpenGL-based video player for stereoscopic 3D video released

Categories: Developers | Applications |

Apr 28, 2011

The Bino project released the first stable version 1.0.0 today. Bino is an OpenGL-based video player for stereoscopic 3D videos in a wide variety of input formats and stereo layouts. Bino uses OpenGL to support many 3D output methods, including anaglyph glasses, shutter glasses, autostereoscopic displays, and 3D TV sets. Additionally, by using the Equalizer framework (part of the OpenGL SDK), Bino supports distributed multi-display video output, e.g. for powerwalls or Virtual Reality installations. Bino is free software (GPLv3+). It currently works on GNU/Linux systems, Mac OS X, and Windows. The Bino project provides source code only; binaries for various platforms are provided by independent third parties.

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OpenGLBook.com Chapter 3 released - Index Buffer Objects and Primitive Types

Categories: General | Developers |

Apr 28, 2011

The freely available online OpenGLBook.com is now up to three chapters. This chapter covers index buffers (AKA Index Buffer Objects, or IBOs), drawing complex geometry more easily, and using more primitive types.

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New OpenGL tracer, analyzer and debugger

Categories: Developers |

Apr 27, 2011

ApiTrace is a brand new project to trace, replay, analyze and debug graphics APIs. Using it you can inspect the OpenGL state frame by frame, call by call. You can analyze every shader, every texture, every buffer. You can also edit the trace itself and see the effects it would have on rendering in real-time. A number of screenshots and more information is available here.

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Redsdk 2.4 increases its precision

Categories: Developers |

Apr 26, 2011

OpenGL based, Redsdk is the first graphics Software Development Kit which integrates real-time 2D & 3D visualization as well as photo-realistic rendering from a single API. Thanks to its patented hybrid CPU/GPU ray tracer called RED, Redsdk significantly reduces the processing time of still images and animations.

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flextGL: Flexible OpenGL core profile and extension loading

Categories: Developers |

Apr 26, 2011

flextGL is a new tool for OpenGL extension loading that generates source code directly from the opengl.org “.spec” files. It gives the programmer control over the exposed OpenGL version and extensions.

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PixelLight 0.9.6-R1 released

Categories: Developers | Applications |

Apr 26, 2011

The new version 0.9.6-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. This release continues integrating other open source projects. This time the plugin libRocket_PL was added to integrate the free open source HTML/CSS game interface middleware libRocket into PixelLight. Another new feature worth mentioning is the support of uniform buffer (UBO, aka constant buffer). Beside the usual bugfixing and performance improvements, more user feedback and wishes have been realized.

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SGI updates their advanced OpenGL courses

Categories: Developers |

Apr 20, 2011

SGI has updated their list of OpenGL courses. Course are currently available in Fremont California and Winnersh, England. The OpenGL Programming course helps application programmers master platform-independent graphics programming using OpenGL.

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Pixel Noir demo showcases cinematic real-time graphical effects provided by our OpenGL render-engine

Categories: Developers | Applications |

Apr 15, 2011

Pixel Noir is a demo coming out of a lab course at Vienna University of Technology. Technical features of the demo include: OpenGL core profile and extension loader automatically generated from the OpenGL specification, OpenGL 3.3 core profile and COLLADA based content pipeline.

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Remo 3D™ v2.1: Improved Rendering Performance and Windows 7 Support

Categories: Applications |

Apr 15, 2011

Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. Remo 3D is using OpenSceneGarph and OpenGL for rendering. The primary file format is OpenFlight® . Remo 3D is currently available for Microsoft® Windows® 7/Vista/XP/2000 and Linux. This new version of Remo 3D brings substantially improved rendering performance, a more natural mouse control of the model view and official Windows 7 support. A fully functional 30 days evaluation license is available. The full list of new features and improvements can be found in the release notes on our website

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Jellypie Software Releases 3D Box Shot Pro

Categories: Applications |

Apr 14, 2011

Jellypie Software have released 3D Box Shot Pro. Using hardware accelerated OpenGL Shaders for reflections, shadows and lighting 3D Box Shot Pro raises the bar significantly in virtual packaging design. With 3D models displaying an amazing level of detail, 3D Box Shot Pro can create stunning DVD cases and software boxes for print or the web.

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OpenGLBook.com Chapter 2 Released

Categories: Developers |

Apr 14, 2011

One more chapter has been released to OpenGLBook.com, dealing with setting up a first Vertex Buffer Object to draw some simple geometry.

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Mars500 Project Gains Reliable Research Data With DiSTI’s GL Studio

Categories: Applications |

Apr 12, 2011

The DiSTI Corporation supplied the award‐winning GL Studio software toolkit to enhance simulated research within the Mars500 project. GL Studio empowered the Human Machine Interface (HMI) design and control for the manned transportation rover simulation, creating the rover’s sophisticated graphical cockpits and depicting the complex behaviors that drive the actual Martian terrain vehicle. Mars500 is a $15 million joint experiment run by the European Space Agency (ESA), Russia, and China, to study and bring feasible solutions to the complex psychological and technical challenges for long spaceflights.

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TessMark 0.3.0 OpenGL 4 Tessellation Benchmark

Categories: Developers |

Apr 08, 2011

TessMark is an OpenGL 4 benchmark and tech-demo that uses the new hardware tessellation features exposed by the OpenGL API and available on the latest graphics cards like the NVIDIA GeForce GTX 400 / GTX 500 or AMD Radeon HD 5000 / HD 6000. Several options allow to change the rendering: tessellation levels (X8, X16, X32 and X64), map sets (displacement mapping) as well as post processing effets including FXAA.

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New German Windows OpenGL 3 tutorial update

Categories: Applications |

Apr 08, 2011

Several new Windows OpenGL 3 tutorials are available online. The new tutorials cover the following topics:

  • Deferred Water Rendering / Screen Space Water
  • Deferred Particle Rendering
  • Deferred Lighting
  • Volumetric Light Scattering
  • HDR-Rendering

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Drishti - OpenGL based volume exploration and presentation tool updated

Categories: Developers |

Apr 08, 2011

An update for Drishti is available for download at the google code site. Drishti works on GPUs having OpenGL 2.0 capability. This update includes many newer additions such as 64-bit windows executable, clearview, crosseye stereo, maskvolume/saveopacityvolume for RGB/A volumes and much more. Drishti allows scientists to visualize, explore and present volumetric datasets.

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Linderdaum Engine 0.5.99c

Categories: Developers | Applications |

Apr 08, 2011

Linderdaum Engine 0.5.99c adds support for OpenGL ES 2.0, async textures and meshes loading and introduces the .NET wrapper that can be used to write interactive 3D applications using Linderdaum Engine in your favorite .NET language.

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Grome 3.0, the OpenGL Based Scene Editor, Launched!

Categories: Applications |

Apr 07, 2011

Quad Software announced today the release of Grome 3 application. Grome is a game level authoring tool used by professional game developers and companies from 3D simulation industry. Continuous development on the existing proven functionality brings new features like road networks editing, decal texturing system, support for advanced per pixel shading effects. OpenGL rendering is used for immediate feedback and real-time rendering using fast vertex processing and OpenGL Shading Language for complex per-pixel lighting terrain layering, water and vegetation simulation, texture decaling and rendering of large population of objects. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab among various other companies. Grome is also used by several universities for graphical courses and multimedia projects.

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VMD (Visual Molecular Dynamics) Version 1.9 Released

Categories: Applications |

Apr 07, 2011

VMD 1.9 adds support for several new stereoscopic display modes, new GLSL shaders and material properties for angle-modulated transparency, and many improvements to ray tracing and movie making features. The new release supports export of molecular scenes to X3D and X3DOM for interactive display of molecules in WebGL capable browsers, and for interchange with other 3-D visualization applications. VMD 1.9 also improves export of molecular scenes to Wavefront OBJ format, for use in external animation and rendering tools such as Autodesk Maya. The latest version also adds support for multi-GPU CUDA acceleration of quantum chemistry molecular orbital display, and initial support for OpenCL GPU acceleration, and MPI parallel analysis of molecular dynamics trajectories. Many new and improved structure building and analysis plugins are also included in the new version.

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Online OpenGL Book up and running

Categories: Developers |

Apr 06, 2011

Eddy Luten has started what looks like a great OpenGL resource. OpenGLBook.com is a free OpenGL programming resource in online book format. Currently online is the Preface and Chapter 1: Getting Started.

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AntTweakBar 1.14 released

Categories: Developers |

Apr 04, 2011

After almost two years without update, a new version of AntTweakBar is released. AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL based graphic programs to interactively tweak parameters on-screen. It works with Windows, Linux and OSX, and can be easily integrated with custom windowing system or existing toolkits (GLUT, SDL, GLFW,...). Among other improvements, this release includes 64-bit version of the library, it now supports multiple window applications, has a better support of Mac OSX, has updated wrappers for SDL 1.3, GLFW 2.7 and a new wrapper for integration with SFML 1.6.

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