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FL-Studio 10 with OpenGL visualizer released

Categories: Applications |

Mar 31, 2011

The new version of music creation software FL-Studio contains a brand new OpenGL powered music visualizer called “ZGameEditor Visualizer” based on the free open source ZGameEditor engine. It comes with over 40 built-in effects that can respond to the music in various ways and it also allows you to create your own effects and share with others. Other features include using video to texture 3d-objects and publish your videos to YouTube.

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EasyViz 3.2 Released - Includes New OpenGL Volume Rendering Engine

Categories: Applications |

Mar 29, 2011

Medical Insight announces a new release of their Picture Archive and Communication System (PACS) system called EasyViz. The new release contains a new optimized industrial-strength volume rendering engine based on GPU ray marching. The engine uses an octree structure for dynamic empty-space leaping, occlusion culling, and early Z-culling. As a result, the overall 3D pipeline delivers cutting-edge performance with superior image quality. The engine supports out-of-core rendering of large volumetric datasets (Up to 1024³ voxels) at interactive frame-rates. Furthermore, the new engine adds support for rendering of segmented/tagged volume data well-as support for instant per voxel clipping using a new mesh voxelization algorithm. The renderer is based on OpenGL and GLSL and supports off-the-shell graphics hardware. Clinicians – or radiologists working from home – can get instant secure access to the EasyViz’s advanced visualization tools via streaming through EasyViz Enterprise.

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Drop-in replacement noise() for GLSL

Categories: Developers |

Mar 17, 2011

Since its inception, GLSL has sadly lacked native support for noise(). A few GLSL implementations of Perlin noise have been presented over the years, but now it seems like we have a winner. Ian McEwan of Ashima Arts has come up with a very clever version of “simplex noise” that requires neither texture access nor arrays. It is compatible with WebGL, it is a set of self-contained GLSL functions with no external dependencies, and it runs fast. A demo with full source code has been posted to the GLSL developer’s forum.

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ARAY augmented reality xray based on Opengl rendering

Categories: Developers | Applications |

Mar 17, 2011

Demo video performing realtime augmented reality object tracking an Opengl RT rendering on an Nvidia 9400M notebook.

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Cassidian selects Presagis Seawind OpenGL Software driver and S3 Graphics 2300E GPU for digital maps

Categories: General | Applications |

Mar 16, 2011

Presagis™ announced that Cassidian, the defence and security division of aerospace group EADS, has purchased the Presagis SeaWind OpenGL Software Driver and S3 Graphics 2300E Graphics Processing Unit (2300E GPU) solution for their digital map application.

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Khronos Group expresses support and good wishes to Japan

Categories: General |

Mar 14, 2011

The Khronos Group would like to express support and good wishes to Japan and to all of our members and subcontractors in Japan as they recover from the earthquake. You are an important part of the Khronos Group family, and we will keep you close in our hearts and minds with wishes for a rapid recovery from this tragedy.

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GLK 0.3 released

Categories: Developers |

Mar 14, 2011

GLK is a simple cross platform C++ framework for creating basic OpenGL applications. Release Highlights:- Support for Lua-scriptable windows either from C++ programs or from Lua programs directly (using the new luaglk lua library).

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Khronos Group expresses support and good wishes to Japan

Categories: General |

Mar 14, 2011

The Khronos Group would like to express support and good wishes to Japan and to all of our members and subcontractors in Japan as they recover from the earthquake. You are an important part of the Khronos Group family, and we will keep you close in our hearts and minds with wishes for a fast recovery from this tragedy.

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jMonkeyEngine3 SDK Alpha-4 released

Categories: Developers | Applications |

Mar 14, 2011

The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.

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OpenCL Studio 1.0 has been released!

Categories: Developers |

Mar 11, 2011

OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available at www.opencldev.com.

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GDC 2011 OpenGL slide presentations now online

Categories: Developers |

Mar 11, 2011

The Khronos Group has posted the OpenGL slide presentations from GDC 2011 online for your viewing pleasure.

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ThreeDify Designer v5.0 adds hardware rendering mode using OpenGL VBO

Categories: Applications |

Mar 08, 2011

ThreeDify Designer 5.0 adds hardware rendering mode using OpenGL vertex buffer objects. Other notable features introduced include support for materials, multi-textures and shaders as well as true 3D perspective-correct zooming.

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GLC_Lib 2.1.0 released—a graphic library class based on the OpenGL API

Categories: Developers |

Mar 08, 2011

GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. More over, GLC_lib 2.0 aimed to handle very large DMU (Digital mockup) to create fast free OpenGL multi platform 3D viewers. Optimizations used in this version : Pixel Culling, Frustum Culling (With fast OpenGL plane extraction), Level of detail. Some new Features : Enhance GLSL shading support, Add the possibility to render a cloud of points…

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ARB announces OpenGL Shading Language (GLSL) Man pages

Categories: 

Mar 07, 2011

The OpenGL ARB has announced the release of the GLSL man pages. You can find them online at OpenGL.org.

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Delphi/Pascal OpenGL Header 4.1 released

Categories: Developers |

Mar 07, 2011

The Delphi/Pascal OpenGL Headers of the (german) Delphi OpenGL Community have been updated to the latest 4.1 release of OpenGL. The headers include and support all versions up to 4.1 and can be used with Delphi and/or Free Pascal. For download and changelog visit the official header page on the DGL-wiki.

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CG_GL engine adds new features like portals, bokeh depth of field and particles

Categories: Developers |

Mar 07, 2011

CG_GL engine is OpenGL API-based open source engine for creating and managing effects. The newest version of the engine adds features like movable and scalable portals (like in the “Portal” game) working with NVidia PhysX, improved bokeh depth of field, more realistic fog, particles, fake raytrace using cube maps and many improvements. It now works both on Windows and Linux. There is also simple game created using the engine.

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The second part of in-depth OpenGL tutorial

Categories: Developers |

Mar 03, 2011

The second part of the in-depth serie of tutorials about OpenGL and OpenGL ES on DB-Interactively blog. This tutorial brings all the fundamental concepts of OpenGL ES 2.0 with illustrations and lots of examples, plus you can download an Objective-C project for iPhone which uses OpenGL ES 2.0. The third part is underway and will treat about the advanced knowledges.

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Khronos Group Releases Free COLLADA Conformance Test Suite

Categories: General | Developers |

Mar 03, 2011

The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations.

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Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins

Categories: General | Developers |

Mar 03, 2011

The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins.

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