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AMD releases the FirePro 2270 GPU

Categories: Processors |

Jan 31, 2011

AMD just released two new FirePro GPUs. The FirePro 2270 using only 15W at full load fully supports OpenGL 4.1. Designed for professional use in CAD workstations and rendering systems, the budget-end FirePro 2270 card has a low-profile design, passive cooler, and is intended to replace the actively-cooled FirePro 2250.

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GLM 0.9.0.7 update released

Categories: Developers |

Jan 31, 2011

Two major changes in the latest version of GLM include GLSL 4.10 packing functions and == and != operators for all types.

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An in-depth introduction to OpenGL in three parts

Categories: Developers |

Jan 31, 2011

An in-depth introduction to OpenGL and OpenGL ES is underway on db Interactively blog. First up is coverage for the basic concepts of #D and OpenGL for beginners. Next up, though not online yet, will be OpenGL ES 2.0 in depth, with the promise of lots of code, followed by advanced OpenGL ES 2.0 and 3D.

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AMD releases the FirePro 2270 GPU

Categories: Processors |

Jan 31, 2011

AMD just released two new FirePro GPUs. The FirePro 2270 using only 15W at full load fully supports OpenGL 4.1. Designed for professional use in CAD workstations and rendering systems, the budget-end FirePro 2270 card has a low-profile design, passive cooler, and is intended to replace the actively-cooled FirePro 2250.

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AMD brings OpenGL 4.1 support to Windows

Categories: Developers | Applications | Processors |

Jan 25, 2011

AMD announced wide-ranging support of OpenGL 4.1 for Microsoft Windows 7, Windows Vista, Windows XP and Linux across select ATI FirePro”, ATI FireGL” and AMD Radeon” graphics cards. The new functionality is made possible with the release of the latest professional and consumer graphics drivers, ATI FirePro” and ATI FireGL” unified driver 8.801, and AMD Catalyst” 10.12, available on the AMD website.

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Laniatus obtains commercial developer license for Abyssal MMORPG Developer Package

Categories: Applications |

Jan 25, 2011

Laniatus LLC, a Hungarian based software developer, has recently obtained a commercial developer license to the Abyssal MMORPG Developer package to be used as a platform for development of future video game titles.

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New FirePro driver v8.801 offers full support for OpenGL 4.1 on Windows and Linux

Categories: Applications | Processors |

Jan 24, 2011

AMD has released the FirePro v8.801 driver with full compatibility with OpenGL 4.1 on Windows and Linux. The unified driver is available for the entire current FirePro workstation graphics line (V3800, V4800, V5800, V7800, V8800 and V9800).

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3D Fluid Simulation with GLSL

Categories: Developers |

Jan 24, 2011

The Little Grasshopper now has a demo showing how to perform Eulerian-based fluid simulation with 3D textures and OpenGL 3.1+.

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3D Shape generator using OpenGL3 and OpenCL

Categories: Developers |

Jan 21, 2011

The Belgian scientist Johan Gielis discovered a mathematical formula to describe many shapes existing in nature. This formula is called the “Super Formula”. To demonstrate GPGPU and to show that it can be used for many purposes including simply having some fun, we developed the “SuperShaper”. A tool that uses OpenCL to create very high-detail 3D models using the Super Formula.

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Drishti - OpenGL based volume exploration and presentation tool updated

Categories: Developers |

Jan 18, 2011

An update for Drishti is available for download at the google code site. Drishti works on GPUs having OpenGL 2.0 capability. The update includes many newer additions such as unlimited Undo/Redo facility, inbuilt help for various dialogs and panels, modulate color and opacity for one volume based on other volumes, reslicing volume at different orientation, color legends, thickness profile and much more. Drishti allows scientists visualize and explore volumetric datasets.

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Mesa supports more OpenGL 3.0 extensions

Categories: Developers |

Jan 18, 2011

Support for GL_ARB_draw_instanced, GL_ARB_instanced_arrays, GL_ARB_draw_buffers_blend and GL_EXT_texture_sRGB_decode has been added to Mesa. Much work is yet to be done!

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Equalizer 1.0-alpha delivers scalability and flexibility for OpenGL applications

Categories: Applications |

Jan 14, 2011

Equalizer is the standard framework to create and deploy parallel, scalable OpenGL applications. Collage is a cross-platform C++ library for building heterogenous, distributed applications, used as the cluster backend for the Equalizer. This release is intended for application developers to provide feedback and preview the Equalizer 1.0 release. Please check the release notes on the Equalizer website for a comprehensive list of new features, enhancements, optimizations and bug fixes.

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RTGU 3d technical demonstration released

Categories: Developers |

Jan 13, 2011

A technical demonstration showing an interactive virtual model of an hotel lobby, is available for download. RTGU is a realtime 3d rendering pipeline - composed of a set of tools, ranging from 3d content export/conversion to realtime 3d rendering using OpenGL. The model is completely designed using 3dsMax and V-Ray, then exported and lit using RTGU tools, and rendered using OpenGL 3.x features : rendering uses FBO to do HDR rendering in RGBA16F textures ; tone mapping relies on ARB_texture_multisample extension to resolve MSAA ; linear rendering is achieived by using sRGB textures and framebuffers ; lighting is stored in HDR textures (2D/3D) as lightmaps and spherical harmonics.

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OpenAL Audio Framework released under LGPL together with OpenGL-based Demo Progams

Categories: Developers |

Jan 11, 2011

A new OpenAL Audio Framework is available online under LGPL Licence together with OpenGL-based Demo Progams. Features of the Framework are 3D-Sounds, EFX Reverb Effects and audio streaming (music and voices).

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Crimild Engine 0.8 Documentation is online

Categories: Developers | Applications |

Jan 05, 2011

Crimild Engine is an open source 3D game engine, currently supporting OpenGL 2.1 and OpenGL ES 1.0/2.0 on iOS. A few days ago, we release the new documentation set for Crimild Engine v0.8. This new documentation has several articles and tutorials, specially targeted to those who are new to Crimild Engine and want to start using it in their projects. Go to http://crimild.sourceforge.net to find out more about Crimild Engine project.

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Linderdaum Engine 0.5.99b

Categories: 

Jan 03, 2011

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++ with full support of OpenGL 3.2 Core Profile and OpenGL Shading Language. This release includes Asteroids demo, showing how to use the engine to build a game from scratch.

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Getting Started with the OpenGL Shading Language

Categories: Developers |

Jan 03, 2011

This article provides an introduction to the OpenGL Shading Language (GLSL). It includes sample C and GLSL code, and is accompanied by a diffuse/specular lighting demo with full source code. The code is available under an open source, BSD-style license and was designed to be as simple as possible, so that it can easily be used in other projects.

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