Part of the Khronos Group

Tutorial: Adventures in OpenCL Part 2: Particles with OpenGL

Categories: Developers |

Aug 30, 2010

In this episode of Adventures in OpenCL tutorials, we cover OpenCL context sharing with OpenGL. We make a simple particle system to demonstrate this feature. One of the most important aspects of this feature is the time we can save by doing rendering and calculations on the same memory in the GPU, this means we don’t need to copy data back and forth!

(0) Comments | :Permalink

Boris Continuum Complete 7 AVX now available with new OpenGL particle engine

Categories: Applications |

Aug 25, 2010

Boris FX announced that Boris Continuum Complete 7 AVX (BCC 7 AVX) is now available. This update introduces highly sought-after lens blur effects as well as a new OpenGL particle engine. The new BCC Pin Art 3D and BCC Particle Array 3D filters integrate a new particle engine that is OpenGL-accelerated. All BCC 7 AVX filters take advantage of either multi-processing or OpenGL hardware acceleration to deliver an interactive effects design experience.

(0) Comments | :Permalink

An introduction to OpenGL 4.1 by Daniel Rákos

Categories: Developers |

Aug 25, 2010

Less than half year after the revolutionary appearance of OpenGL 4 we now have OpenGL 4.1.The new update concentrates on Shader Model 5.0 class GPUs and extensions and the desktop version of the specification is now downward compatible with its embedded brother OpenGL ES. In this article I would like to present the features introduced with the latest revision of the OpenGL 4.1 specification.

(0) Comments | :Permalink

Open-source 3D engine PixelLight released

Categories: Developers |

Aug 24, 2010

PixelLight is an open-source, cross-platform 3D application framework written in C++. It currently supports Windows and Linux, and a mobile port for Maemo 5 is on the way. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as sound and physics engines, input devices etc. It has a modern deferred shader renderer and currently supports both OpenGL and OpenGL ES 2.0.

(0) Comments | :Permalink

OpenGL Samples Pack updated for OpenGL 4.1

Categories: Developers |

Aug 23, 2010

The OpenGL Samples Pack is a collection of as simple as possible OpenGL samples to show how to use the OpenGL API. The OpenGL Samples Pack have been updated with 7 samples for a total of 68 samples.

(0) Comments | :Permalink

TessMark OpenGL 4 Tessellation Benchmark

Categories: Developers |

Aug 19, 2010

TessMark is a small OpenGL 4 benchmark focused on the new tessellation features available on GeForce GTX 400 and Radeon HD 5000. Several options like tessellation levels, different vertex displacement map sets, or wireframe rendering allow to play with GPU tessellation.

(0) Comments | :Permalink

German series of OpenGL 3 articles online

Categories: Developers |

Aug 16, 2010

A series of OpenGL 3 articles from beginning to advanced is available online. These articles are presented in German.

(0) Comments | :Permalink

glloader supports OpenGL 4.1 and new extensions

Categories: Developers | Applications |

Aug 16, 2010

The glloader, a subproject of Klay Game Engine, is an OpenGL extension loading library. It supports OpenGL core 1.0 to 4.1, OpenGL ES core 1.0 to 2.0, as well as WGL, GLX, EGL and other GL/GLES extensions. The glloader also includes a datebase of all entries, tokens and typedefs in GL/GLES in XML format.

(0) Comments | :Permalink

OpenGL SupberBible 5th Edition, nothing but the Core

Categories: Developers | Applications |

Aug 16, 2010

The 5th edition of the OpenGL SuperBible is out, and covers the OpenGL 3.3 Core Profile. A complete rewrite of the previous editions, the OpenGL SuperBible is the first OpenGL book to discontinue coverage of deprecated OpenGL features. A sample chapter is available at Informit, or you can purchase the book on Amazon.

(0) Comments | :Permalink

ATI Stream v2.2 SDK brings full OpenCL 1.1 support using both CPU and GPU

Categories: General | Developers |

Aug 13, 2010

AMD announced the release of the ATI Stream v2.2 SDK with full OpenCL 1.1 support using both CPU and GPU. The new SDK release also delivers expanded support for operating systems, compilers, and additional hardware. OpenCL will be integral to the forthcoming AMD Fusion family of APUs. The ATI Stream SDK v2.2 product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

(0) Comments | :Permalink

Voreen 2.5 utilizing OpenGL and GLSL adds support for OpenCL

Categories: Applications |

Aug 09, 2010

The new release of the Voreen 2.5 volume rendering engine contains several new features. It is now possible to create and edit animations, which can be exported as videos. Furthermore, Voreen now contains a GPU-based multi-volume renderer, allows aggregation of subnetworks and supports iterative processing by exploiting loops in the network graph, and contains support for OpenCL used for some processors.

(0) Comments | :Permalink

Esenthel Engine supports OpenGL on Mac

Categories: Developers |

Aug 09, 2010

Another game engine has added Mac support. “Due to increased popularity of Mac and iPhone platforms, Esenthel Engine has added support for Mac using OpenGL as the graphics API. Support for iPhone platform will be added soon.” says Esenthel. You can download the SDK today from the Esenthel website.

(0) Comments | :Permalink

seac02 releases Free 3ds MAX plugin for LinceoVR with Opengl realtime preview

Categories: Applications |

Aug 09, 2010

Seac02 released a free plugin for 3ds max. The plugin allows the export of 3D models and animations for realitme augmented reality software LinceoVR. The plugin features a realtime OpenGL preview of the scene to be exported and shortens the pipeline to create desk or web Augmented reality applications via LinceoVR, without writing any code.

(0) Comments | :Permalink

NVIDIA releases Fermi-Class Quadro OpenCL 1.1 and OpenGL 4.1 capable

Categories: Processors |

Aug 09, 2010

The new NVIDIA Quadro Plex 7000 array, and Quadro 6000, Quadro 5000 and Quadro 4000 GPUs feature the new NVIDIA(R) Scalable Geometry Engines and leverage NVIDIA Application Acceleration Engines (AXE) to enable the world’s fastest performance across a broad range of CAD, DCC and visualization applications. Rated at 1.3 billion triangles per second in raw performance, the Quadro 6000 enables users to interactively work with models and scenes that are five times more complex than ever before. All of the new GPUs are built on the latest industry standards such including OpenCL 1.1, OpenGL 4.1, DirectX 11 and DirectCompute. Jon Peddie has posted an indepth review of the new Quadro 5000.

(0) Comments | :Permalink

Jon Peddie TechWatch reviews OpenGL 4.1

Categories: General | Developers |

Aug 06, 2010

Not only did Jon Peddie speak at the OpenGL BOF at SIGGRAPH, he also gave a short and concise review of OpenGL 4.1 in his bi-monthly TechWatch. “Khronos is methodically building their vision for pervasive developer access to cross­platform graphics, media and compute acceleration. The continued rapid­fire OpenGL evolution feeds high­ end graphics innovation into that strategy. Just as significant as OpenGL 4.1’s new 3D functionality are the ever closer links with OpenCL and OpenGL ES 2.0—another significant step in strengthening the Khronos API ecosystem.”

(0) Comments | :Permalink

TNGViewer 1.5.0.659 enhances user interface and file format support

Categories: Applications |

Aug 06, 2010

Immaginaria Ltd. is proud to announce a major update to TNGViewer, featuring a new ‘Anim’ menu containing all animation takes available in a scene, and multiple sorting options for Top Scenes—as well as automatic thumbnail and scene cache refresh. Furthermore, this release adds many new import options in the Preferences dialog, Unicode support for path and object names, much improved support for COLLADA files, new support for Google Earth files (.kml,.kmz), new support for Autodesk FBX 7 files (SDK 2011.3), new support for Blender files (.blend) via the latest Open Asset Import Library, plus several important rendering and import fixes throughout the application. Finally, the fallback Direct3D 9 renderer now has feature parity with the OpenGL renderer.

(0) Comments | :Permalink

Tech Soup announces open registration for its next OpenSceneGraph Course

Categories: Developers |

Aug 06, 2010

Tech Soup announces open registration for its next OpenSceneGraph (OSG) course, October 5-7, 2010, in South Lake Union, Seattle, Washington. This class will teach students everything to be proficient in OSG in a 3-day intensive course. This course covers everything developers need to know to take maximum advantage of OpenSceneGraph from intermediate through advanced. We’ll also take a tour through VirtualPlanetBuilder so you can build geospecific, tiled, paged datasets.

Developers attending the course learn the mechanisms behind effective OSG development from scenegraph creation and manipulation through debugging & optimizing. Through instruction and labs, students build scenes and interact with real code from day one. The course is fast-paced, requires creativity and problem solving, and leaves users with a thorough immersion in OpenSceneGraph. Instruction is hands-on with numerous labs where students directly turn concepts into practical knowledge.

(0) Comments | :Permalink

GPU Caps Viewer 1.9.0 With OpenGL 4 Tessellation

Categories: Developers |

Aug 06, 2010

The new version of GPU Caps Viewer is available. This version improves the support of OpenGL 4 and adds a new demo that shows GPU tessellation in action. GPU Caps Viewer is a graphics card information utility focused on the OpenGL, OpenCL, CUDA API level support of the main graphics card.

(0) Comments | :Permalink

SIGGRAPH WebGL BOF slides now available online

Categories: Developers |

Aug 06, 2010

Along with the OpenGL, OpenCL and COLLADA slide sets from the Khronos related SIGGRAPH BOFs, WebGL slides have just been uploaded. Vladimir Vukicevic from Mozilla gives an overview and state of WebGL, Ken Russell from Google discusses WebGL in Chrome, Dan Lecocq, KAUST talks about WebGLot, Dennis Ippel, AKQA discusses WebGL in interactive media advertising, Marco di Benedetto talks about SpiderGL and Johannes Behr from Fraunhofer talks about X3DOM.

(0) Comments | :Permalink

ScenomePlatform Released

Categories: Applications |

Aug 03, 2010

Scenomics LLC is excited to announce the release of ScenomePlatform. Designed for companies that develop OpenGL-based industrial graphics applications for entertainment, visualization, and geographic information services, ScenomePlatform’s infrastructure enables developers to design and implement high-quality, richly-featured graphics applications, with support for advanced OpenGL rendering features, in a fraction of the time normally required. ScenomePlatform includes support for OpenGL fixed-function rendering and OpenGL shader pipeline rendering, including advanced mesh-based shaders, and buffer-based effects such as shadows and motion blur.

(0) Comments | :Permalink

NVIDIA OpenGL 4.0 presentation

Categories: Developers |

Aug 02, 2010

OpenGL 4.0 for 2010 presentation by Barthold Lichtenbelt and Mark Kilgard, NVIDIA from SIGGRAPH.

(2) Comments | :Permalink

ClanLib toolkit upgrades OpenGL feature set

Categories: Developers | Applications |

Aug 02, 2010

ClanLib is a cross platform C++ toolkit library aimed primarily at games, though can be used for other applications, using a BSD style license. OpenGL specific changes from the previous release (2.1) include: added support for geometry shaders, Updated API to reflect the OpenGL 3.3 specification and Implement the OpenGL PixelBuffer Object.

(0) Comments | :Permalink

Page 1 of 1 pages

Column Header
Column Footer