Part of the Khronos Group

KDE to Improve User Experience with OpenGL ES and OpenGL 3

Categories: Developers |

Jul 30, 2010

KDE is an international team developing Free, Open Source Software for desktop and portable computing. For the next major release, 4.6, of their mobile workspace they plan to port compositing stack to OpenGL ES and improve performance for desktop workspace. Looking even further into the future, for KDE Software Compilation 4.7, they plan to take advantage of OpenGL 3 features to offer even better user experience on the desktop workspace. Further details are available on developer’s blog.

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Accelarating OpenGL to catch up and pass DirectX 11?

Categories: Developers |

Jul 30, 2010

Japanese freelance journalist posted a detailed report of OpenGL BOF at SIGGRAPH. OpenGL 4.1 was the highlight.

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OpenGL 3.3 and 4.1 reference pages now online

Categories: General | Developers |

Jul 29, 2010

You asked, we listened.The OpenGL reference pages have been updated for OpenGL 4.1 and OpenGL 3.3. Both sets of reference pages are now online.

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OpenCL BOF and OpenGL BOF presentation slides from SIGGRAPH available online

Categories: Developers |

Jul 29, 2010

Did you miss either the OpenCL BOF or the OpenGL BOF at SIGGRAPH? You can now view the presentation slides online. Included from the OpenCL BOF is the Overview with Neil Trevett, Rendering the Breeze with Graphic Remedy, Intel and OpenCL and Optical Flow with NVIDIA. The following presentations are available from the OpenGL BOF: What’s new with OpenGL 4, GLSL 4 tips and tricks, an Ecosystem update, Graphics benchmarking goes to 11, and Mixed OpenGL and OpenCL debugging and profiling using gDEBugger.

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Leadwerks Engine 2.4 and pureLIGHT powered by OpenGL

Categories: Applications |

Jul 28, 2010

Leadwerks Engine 2.4 is now available, featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world. Leadwerks Engine 2.4 also supports dynamic colored shadows for stained glass effects. Particles can cast translucent shadows that combine with solid shadows, and volumetric clouds can now cast real shadows on the ground. Leadwerks Engine is powered by OpenGL and supports direct OpenGL programming and custom GLSL shader effects.

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NVIDIA OpenGL 4.x Talk at SIGGRAPH

Categories: Developers |

Jul 28, 2010

Join Barthold Lichtenbelt and Mark Kilgard at an NVIDIA-sponsored session dedicated to OpenGL at SIGGRAPH 2010 to learn about OpenGL 4.x. Join the free lecture Wednesday, July 28th from 10:15-11:30 in Room 402.B for the Los Angeles Convention Center.

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The Khronos Group has just one BOF today. The much anticipated OpenGL BOF at 5:15pm at the Wilshire

Categories: General | Developers |

Jul 28, 2010

The much anticipated OpenGL BOF is today! Starting at 5:15pm at the Wilshire Grand Hotel in the “Los Angeles” room. Jon Peddie from Jon Peddie Research will be opening the BOF followed by Barthold Lichtenbelt–What’s new with OpenGL 4, Bill Licea-Kane–GLSL 4 tips and tricks, Jon Leech–OpenGL Ecosystem update, Ian Wiliams–Graphics benchmarking goes to 11 and Yaki Tebeka from Graphic Remedy. Prized to be won based on OpenGL trivia include:

  • 5 SuperBible 5th Edition–Pearson (Addison-Wesley)
  • 1 Quadro Graphics Card–NVIDIA
  • 1 ATI FirePro V5800 workstation GPU–AMD
  • 3 gDEBugger GL one-year license–Graphic Remedy

Yesterdays OpenCL BOF was standing room only, so be sure to arrive early to get a seat! We look forward to seeing you there!

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NVIDIA releases OpenGL 4.1 drivers

Categories: Developers |

Jul 27, 2010

Just one day after OpenGL 4.1 was released, NVIDIA has OpenGL 4.1 drivers ready for download. Currently there are WHQL-certified Windows drivers and Linux drivers, which provide full support for OpenGL 4.1 and GLSL 4.10. One of the follow graphics cards is required to get access to new OpenGL functionality: Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 5000M, Quadro 4000, GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460. Complete details and downloads are available on the NVIDIA developer website.

Discuss your experience and thoughts about these drivers on our OpenGL driver feedback forum.

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SIGGRAPH Day 1: COLLADA and OpenCL BOF today!

Categories: General | Developers |

Jul 27, 2010

The Khronos Group has two BOFs today. First up is COLLADA at 1pm in the LACC room 402A. Prizes include two copies of Bartlett & Jones Publisher - Game Engine Gems 1. Second BOF for today is OpenCL at 4pm, also in the LACC room 402A. Prizes include over $5000 in state-of-the-art Workstation AIBs:

  • Two Fermi-based NVIDIA Quadro FX 5000 – packed with 2.5GB GDDR5!
  • Two Cypress-based ATI Radeon 5870s!
  • 3 gDEBugger licenses

Prizes will be awarded on knowledge of OpenCL “trivia” so come prepared! Tomorrow will be the OpenGL BOF with lots more prizes.

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AMD releases desktop OpenGL ES driver for accelerated WebGL plug-in-free 3D content on the web

Categories: General | Processors |

Jul 26, 2010

AMD today announced the first OpenGL ES 2.0 driver for desktop computing environments specifically to support the WebGL standard for plugin-free 3D content on the web.

The new driver also enables software developers to use desktop PC equipped with Radeon or FirePro graphics (as opposed to embedded systems) to create applications based on OpenGL ES 2.0 for smartphones and tablets e.g. iOS4 and Android devices. This is intended to make it easier for developers to port software applications between PCs and handhelds.

The beta OpenGL ES 2.0 driver is available now and will be supported on all currently available AMD graphics products introduced since 2008, including ATI Radeon desktop, ATI Mobility Radeon, and ATI FirePro professional graphics cards.

Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process.  Current conformance status can be found at www.khronos.org/conformance.

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Khronos Drives Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification

Categories: General | Developers |

Jul 26, 2010

The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. New functionality in the core OpenGL 4.1 specification includes full compatibility with OpenGL ES 2.0 APIs, the ability to query and load a binary for shader program objects to save re-compilation time, the capability to bind programs individually to programmable stages for programming flexibility, 64-bit floating-point component vertex shader inputs for higher geometric precision and multiple viewports for a rendering surface for increased rendering flexibility.

Latest specifications can be downloaded today in OpenGL Registry.
Official feedback thread for OpenGL 4.1
OpenGL 4.1 Reference Card

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OpenGL BOF will now be held in the “Los Angeles” Room at the Wilshire Grand Hotel

Categories: General | Developers |

Jul 23, 2010

The Khronos Group is looking forward to seeing everyone at the OpenGL BOF. Please make a note that we had a last minute room change, so we can fit everyone in! The OpenGL BOF will now be held in the “Los Angeles” room in the Wilshire Grand Hotel. There will be lots of prizes and lots of great speakers. See you there!

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Come visit with the OpenGL ARB at the Siggraph BOF July 28th!

Categories: General | Developers |

Jul 20, 2010

You are cordially invited to come listen to the latest on OpenGL 4 and more, meet fellow OpenGL enthusiasts and share a free beverage with us. We will also be giving away some awesome prices to the people that are able to quickly answer the sometimes-not-so-trivia questions. Prizes include the new edition of the OpenGL Super Bible, licenses to gDEBugger, an AMD FirePro V5800 workstation GPU and a NVIDIA Quadro workstation board.

The OpenGL BOF will be Wednesday, 28 July from 5:15 pm - 7:15 pm in the Wilshire Grand hotel, the Los Angeles room. Register for a seat now and see complete details on the Khronos.org website.

Hope to see you over there!

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BlendELF 0.9 Beta 2 OpenGL Game Engine Released

Categories: General | Applications |

Jul 16, 2010

BlendELF is a OpenGL powered free to use and modify Open Source Game Engine by Samuel Anjam. BlendELF 0.9 Beta 2 was just released, and some of the major new features are support for common model formats like collada, 3ds, ms3d and various other formats; new scene editor EditorELF, sprites and improvements to physics.

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High-Performance OpenGL 4.0 support on the new GeForce GTX 460 from NVIDIA

Categories: General | Processors |

Jul 15, 2010

The NVIDIA GeForce GTX 460 offers the gaming market a handsome speed boost. Certified for Windows 7 with stellar initial reviews, with the cards earning high marks for performance and compatibility as well as overall power profile and heat output.

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GLEW 1.5.5 Fixes Bugs and Adds Support for New Extensions

Categories: Developers |

Jul 15, 2010

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. Version 1.5.5 fixes bugs and adds support for GL_AMD_debug_output, GL_AMD_name_gen_delete, GL_AMD_transform_feedback3_lines_triangles, GL_NV_multisample_coverage and GL_NV_vdpau_interop extensions.

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OpenGL Extensions Viewer now available for iPhone

Categories: Developers |

Jul 14, 2010

OpenGL Extensions Viewer is a reliable software to display useful information about the current OpenGL 3D accelerator. OpenGL Extensions Viewer is available for Windows 32bit and 64bit and MacOS X, and iPhone. OpenGL Extensions Viewer was updated to the version 3.3 for Mac and Windows with OpenGL 1.1 to 4.0 support and is now available for iPhone and iPad, featuring extensions display for OpenGL ES 1.1 and 2.0, rendering tests and benchmark.

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osgBullet Wins R&D 100 Award

Categories: General | Applications |

Jul 13, 2010

osgBullet, the cross-platform open source toolkit that integrates Bullet physics simulation with OpenGL-based OpenSceneGraph rendering, is the recipient of a 2010 R&D 100 Award. The R&D 100 Awards salute the 100 most technologically significant products introduced into the marketplace over the past year.

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OpenGL community drink schedule at Siggraph 2010

Categories: General | Developers |

Jul 13, 2010

An informal OpenGL community drink is organised to allow its members to finally meet. It will take place on Monday 26th starting at 6pm in the Veranda Bar in the Figueroa Hotel, 1 block from the convention centre. Veranda Bar in the Figueroa Hotel 939 South Figueroa Street Los Angeles, California 90015 See you! :)

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GLK OpenGL Tool-kit, version 0.1 released

Categories: Developers |

Jul 13, 2010

GLK is a cross platform C++ framework for creating basic OpenGL applications. This framework is intended to be smaller and simpler than other toolkits. The API integrates Lua for scripting, and Freetype for generating texture based fonts. It is open-source, released under the MIT license. This is the first release.

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GLC_PLayer 2.2.0 (GPL OpenGL 3D Viewer of COLLADA, 3DXML, ..)

Categories: Developers |

Jul 08, 2010

GLC_Player 2.2.0 is a free powerful OpenGL 3D viewer for Windows 32, Windows 64, Linux and Mac OSX operating system.
List of the new functionalities :

  • Use visualization partitioning and frustum culling to enhance graphic performance on heavy 3D Scene.
  • Add the possibility to edit “Pixel Culling” size.
  • Add the new fly navigation mode.
  • Add interactive sectioning possibility (OpenGL clipping plane).
  • Add the possibility to save all supported format in the open (Dassault Systemes 3DXML V4 format).
  • Add the possibility to use parallel or perspective projection.
  • Add the possibility to use 4 OpenGL lights and to edit their position.
  • Display the number of renderer geometries and triangles.
  • Add the possibility to display 3DXML edges.
  • Add Windows 64 bits distribution.


List of enhancements :

  • Better 3DXML and Collada file format support.
  • Reduce OBJ file loading time.
  • Use OpenGL multi-samples for anti-aliasing

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GLC_Lib 2.0.0 released (Graphic library class on OpenGL API)

Categories: Developers |

Jul 08, 2010

GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. More over, GLC_lib 2.0 aimed to handle very large DMU (Digital mockup) to create fast free OpenGL multi platform 3D viewers. Optimizations used in this version : - Pixel Culling - Frustum Culling (With fast OpenGL plane extraction) - Level of detail (New selection algorithm) Some new Features : - Add OpenGL 3D widget to manipulate clipping planes and all 3D scene objects.

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gDEBugger V5.6 - Introducing iPhone and iPad on-device debugging and profiling

Categories: Developers |

Jul 08, 2010

Graphic Remedy is proud to announce the release of gDEBugger Version 5.6 for Windows, Linux, Mac OS X, iPhone and iPad. This version introduces iPhone and iPad on-device debugging and profiling abilities, letting developers optimize their App, in real-time, on the actual iPhone and iPad hardware, while viewing invaluable inside information such as device’s GPU, CPU, graphic driver and operating system performance counters. gDEBugger, an OpenGL, OpenGL ES and OpenCL debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X, iPhone and Linux operating systems.

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Instance Cloud Reduction reloaded by Daniel Rákos

Categories: Developers |

Jul 08, 2010

A few months ago I’ve presented an object culling mechanism that I’ve named Instance Cloud Reduction (ICR) in the article Instance culling using geometry shaders. The technique targets the first generation of OpenGL 3 capable cards and takes advantage of geometry shaders’ capability to reduce the emitted geometry amount in order to get to a fully GPU accelerated algorithm that performs view frustum culling on instanced geometry without the need of OpenCL or any other GPU compute API. After the culling step the reduced set of instance data is fed to the drawing pass in the form of a texture buffers. In this article I will present an improved version of the algorithm that exploits the use of instanced arrays introduced lately in OpenGL 3.3 to further optimize it.

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OpenGL Community drink at Siggraph 2010

Categories: General |

Jul 08, 2010

Following the tradition of OpenGL to be community based, we would like to invite other OpenGL community members to join us for an informal drink during Siggraph 2010. The event will take place on Monday 26th July. More information will be available on the OpenGL forum thread.

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KlayGE 3.10.0 Released with OpenGL 2.0-4.0 and OpenGL ES 2.0 support

Categories: Applications |

Jul 08, 2010

KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible. The latest version, 3.10.0, support graphics APIs such as D3D9, D3D10, D3D11, OpenGL 2.0-4.0 and OpenGL ES 2.0.

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MeVisLab 2.1 features user-extensible VolumeRenderer based on GLSL

Categories: Applications |

Jul 08, 2010

MeVisLab 2.1 adds full user-extensibility to the GLSL shaders of its octree-based GigaVoxelRenderer using an Ubershader approach and a modular pipleline architecture. This allows to extend/replace parts of the rendering pipeline, while reusing common pipeline stages like gradient calculation or illumination settings. MeVisLab is a cross-platform image processing and visualization application focused on medical imaging. MeVisLab makes use of OpenGL and OpenInventor for its visualization pipeline. It features a powerful prototyping environment for GLSL shaders. MeVisLab 2.1 is available as free download for non-commercial use for Windows/Linux/MacOS X, including 64bit versions.

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Really Slick has released a new screensaver

Categories: Applications |

Jul 08, 2010

Microcosm, a new open-source OpenGL screensaver for Windows is now available at reallyslick.com. This is the twelfth screensaver in the collection. For its visuals, it makes use of GLSL, VBOs, and implicit surfaces. It is also threaded to take advantage of multi-core CPUs.

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